Colony Flow Level 462 Answer Key, Walkthrough & Solution
Level 462 Video Walkthrough
Watch the full clear first, then use the written checkpoints below for each move. Want to practice first? Play Colony Flow free in your browser โ
Level-specific solution
Colony Flow Level 462: cream winged fox with a curled red tail
Opening move: Focus on breaking down the heavy chocolate barriers early in the game. Final move: Move the black blocks to consume the dark outlines and finish the board.
Board identity
cream winged fox with a curled red tail
The recorded palette is cream, red, brown, white, black. Use the screenshot to confirm the placement of these colors before starting the first move.
Step-by-step solution
Ordered moves for the cream winged fox with a curled red tail
Focus on breaking down the heavy chocolate barriers early in the game
Open up the left side of the board by pulling white blocks to clear the background
Clear the beige blocks to begin devouring the face and chest of the fox
Bring up red blocks to carve out the thick tail section on the right side
Clear the remaining top right white background to isolate the figure completely
Move the black blocks to consume the dark outlines and finish the board
Second-source check
Opening and finish confirmed separately
Opening: Focus on breaking down the heavy chocolate barriers early in the game. Finish: Move the black blocks to consume the dark outlines and finish the board. Its 6board-specific moves are listed above; the picture name and palette come from the other reference page.
Sources reviewed: primary level guide and independent cross-check.

๐ Written practice guide (web version)board preview, color breakdown & loading order for the playable web level
Board Preview
What You're Up Against
Level 462 paints Star with 124 tiles across 3 colors, split into 5 cubes in the tray. You have 5 waiting slots and two nest holes.
- Brown: 74 tiles โ cubes of 40, 28, 6
- Orange: 34 tiles โ cubes of 34
- Indigo: 16 tiles โ cubes of 16
Step-by-Step Solution
This loading order was computed from the web level layout with a reachability-first strategy: always feed the ants colors they can actually reach, and never let all 5 slots fill with blocked colors.
Load the cubes in this order, letting the ants work between picks. Unless noted, a cube's tiles are fully reachable when you send it.
- Send the Brown 6 cube.
- Send the Brown 28 cube.
- Send the Orange 34 cube. Only ~32 of its 34 tiles are open at this point โ park it in a slot and let the surrounding colors clear the rest of the way.
- Send the Brown 40 cube. Only ~28 of its 40 tiles are open at this point โ park it in a slot and let the surrounding colors clear the rest of the way.
- Send the Indigo 16 cube. Only ~12 of its 16 tiles are open at this point โ park it in a slot and let the surrounding colors clear the rest of the way.
Finish without boosters for 3 stars and bonus coins. If the board jams anyway, a Shuffle or Vacuum booster is the cheapest way out.