Colony Flow Level 477 Answer Key, Walkthrough & Solution

Hard

Level 477 Video Walkthrough

Watch the full clear first, then use the written checkpoints below for each move. Want to practice first? Play Colony Flow free in your browser ↗

Level-specific solution

Colony Flow Level 477: witch flying a broom beside a black crow

Opening move: Open the outer sky and cloud boundaries. Final move: Sweep up the final remaining tiles.

blackredyellowwhiteblue

Board identity

witch flying a broom beside a black crow

The recorded palette is black, red, yellow, white, blue. Use the screenshot to confirm the placement of these colors before starting the first move.

Step-by-step solution

Ordered moves for the witch flying a broom beside a black crow

  1. Open the outer sky and cloud boundaries

  2. Dig deeper into the blue sky and reveal the green key

  3. Collect the green key and deploy the locked block

  4. Move the first red block for the bow

  5. Manage the connected boxes carefully

  6. Expose the hidden boxes in the tray

  7. Clear the black dress and hair

  8. Work through the yellow broom and final connected blocks

  9. Sweep up the final remaining tiles

Second-source check

Opening and finish confirmed separately

Opening: Open the outer sky and cloud boundaries. Finish: Sweep up the final remaining tiles. Its 9board-specific moves are listed above; the picture name and palette come from the other reference page.

Sources reviewed: primary level guide and independent cross-check.

Colony Flow Level 477 Screenshot
Colony Flow Level 477: witch flying a broom beside a black crow reference.
📋 Written practice guide (web version)board preview, color breakdown & loading order for the playable web level

Board Preview

What You're Up Against

Level 477 paints Gift with 236 tiles across 4 colors, split into 9 cubes in the tray. You have 5 waiting slots and two nest holes.

  • Forest: 130 tiles → cubes of 37, 37, 22, 21, 13
  • Coral: 42 tiles → cubes of 42
  • Teal: 38 tiles → cubes of 19, 19
  • Green: 26 tiles → cubes of 26

⚠️ 1 hidden “?” cube in the tray.

Spoiler: what they hide

Forest 13

Step-by-Step Solution

This loading order was computed from the web level layout with a reachability-first strategy: always feed the ants colors they can actually reach, and never let all 5 slots fill with blocked colors. Tap hidden “?” cubes only when you have slot room to absorb a surprise color.

Load the cubes in this order, letting the ants work between picks. Unless noted, a cube's tiles are fully reachable when you send it.

  1. Send the Forest 22 cube.
  2. Send the Forest 21 cube.
  3. Send the Forest 13 cube.
  4. Send the Forest 37 cube. Only ~27 of its 37 tiles are open at this point — park it in a slot and let the surrounding colors clear the rest of the way.
  5. Send the Coral 42 cube. Only ~24 of its 42 tiles are open at this point — park it in a slot and let the surrounding colors clear the rest of the way.
  6. Send the Forest 37 cube. Only ~22 of its 37 tiles are open at this point — park it in a slot and let the surrounding colors clear the rest of the way.
  7. Send the Teal 19 cube.
  8. Send the Teal 19 cube. Only ~17 of its 19 tiles are open at this point — park it in a slot and let the surrounding colors clear the rest of the way.
  9. Send the Green 26 cube. Only ~18 of its 26 tiles are open at this point — park it in a slot and let the surrounding colors clear the rest of the way.

Finish without boosters for 3 stars and bonus coins. If the board jams anyway, a Shuffle or Vacuum booster is the cheapest way out.

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