Colony Flow Level 547 Answer Key, Walkthrough & Solution

Hard

Level 547 Video Walkthrough

Watch the full clear first, then use the written checkpoints below for each move. Want to practice first? Play Colony Flow free in your browser โ†—

Level-specific solution

Colony Flow Level 547: round yellow pufferfish with raised orange fins

Opening move: Focus on the light blue background and white underbelly. Final move: Remove the final straggling tiles at the top edge.

yelloworangewhiteblackblue

Board identity

round yellow pufferfish with raised orange fins

The recorded palette is yellow, orange, white, black, blue. Use the screenshot to confirm the placement of these colors before starting the first move.

Step-by-step solution

Ordered moves for the round yellow pufferfish with raised orange fins

  1. Focus on the light blue background and white underbelly

  2. Bring in the dark red and orange blocks to target the fins

  3. Collect the first key to unlock your trapped yellow blocks

  4. Unleash the yellow blocks to devour the main fish body

  5. Send the connected yellow and white boxes for the eyes

  6. Clear the upper fins with the connected light blue and orange blocks

  7. Remove the final straggling tiles at the top edge

Second-source check

Opening and finish confirmed separately

Opening: Focus on the light blue background and white underbelly. Finish: Remove the final straggling tiles at the top edge. Its 7board-specific moves are listed above; the picture name and palette come from the other reference page.

Sources reviewed: primary level guide and independent cross-check.

Colony Flow Level 547 Screenshot
Colony Flow Level 547: round yellow pufferfish with raised orange fins reference.
๐Ÿ“‹ Written practice guide (web version)board preview, color breakdown & loading order for the playable web level

Board Preview

What You're Up Against

Level 547 paints Cupcake with 120 tiles across 4 colors, split into 5 cubes in the tray. You have 5 waiting slots and two nest holes.

  • Black: 55 tiles โ†’ cubes of 55
  • Aqua: 38 tiles โ†’ cubes of 30, 8
  • Magenta: 15 tiles โ†’ cubes of 15
  • Red: 12 tiles โ†’ cubes of 12

Step-by-Step Solution

This loading order was computed from the web level layout with a reachability-first strategy: always feed the ants colors they can actually reach, and never let all 5 slots fill with blocked colors.

Load the cubes in this order, letting the ants work between picks. Unless noted, a cube's tiles are fully reachable when you send it.

  1. Send the Aqua 8 cube.
  2. Send the Black 55 cube. Only ~13 of its 55 tiles are open at this point โ€” park it in a slot and let the surrounding colors clear the rest of the way.
  3. Send the Magenta 15 cube.
  4. Send the Aqua 30 cube. Only ~20 of its 30 tiles are open at this point โ€” park it in a slot and let the surrounding colors clear the rest of the way.
  5. Send the Red 12 cube. Only ~8 of its 12 tiles are open at this point โ€” park it in a slot and let the surrounding colors clear the rest of the way.

Finish without boosters for 3 stars and bonus coins. If the board jams anyway, a Shuffle or Vacuum booster is the cheapest way out.

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