Colony Flow Level 229 Answer Key, Walkthrough & Solution

Easy

Level 229 Video Walkthrough

Watch the full clear first, then use the written checkpoints below for each move. Want to practice first? Play Colony Flow free in your browser ↗

Level-specific solution

Colony Flow Level 229: green frog with an orange butterfly perched overhead

Opening move: Clear the outer light blue water and the massive orange background. Final move: Finish the final remaining scattered pixels to win the board.

greenorangewhiteblackblue

Board identity

green frog with an orange butterfly perched overhead

The recorded palette is green, orange, white, black, blue. Use the screenshot to confirm the placement of these colors before starting the first move.

Step-by-step solution

Ordered moves for the green frog with an orange butterfly perched overhead

  1. Clear the outer light blue water and the massive orange background

  2. Sustain the orange background removal and start the black outlines

  3. Introduce white blocks to clear the exposed frog belly

  4. Transition your focus to the green frog body and the remaining water

  5. Swarm the green body and start breaking down the orange crown

  6. Clear the heavy black borders running through the center

  7. Finish the final remaining scattered pixels to win the board

Second-source check

Opening and finish confirmed separately

Opening: Clear the outer light blue water and the massive orange background. Finish: Finish the final remaining scattered pixels to win the board. Its 7board-specific moves are listed above; the picture name and palette come from the other reference page.

Sources reviewed: primary level guide and independent cross-check.

Colony Flow Level 229 Screenshot
Colony Flow Level 229: green frog with an orange butterfly perched overhead reference.
📋 Written practice guide (web version)board preview, color breakdown & loading order for the playable web level

Board Preview

What You're Up Against

Level 229 paints Sun with 484 tiles across 4 colors, split into 16 cubes in the tray. You have 5 waiting slots and two nest holes.

  • Sand: 360 tiles → cubes of 46, 44, 41, 39, 36, 35, 32, 28, 26, 22, 11
  • Navy: 70 tiles → cubes of 41, 29
  • Orange: 48 tiles → cubes of 30, 18
  • Indigo: 6 tiles → cubes of 6

⚠️ 2 hidden “?” cubes in the tray.

Spoiler: what they hide

Indigo 6, Navy 29

🔒 1 locked cube — free the cube above them before they can be picked.

Step-by-Step Solution

This loading order was computed from the web level layout with a reachability-first strategy: always feed the ants colors they can actually reach, and never let all 5 slots fill with blocked colors. Tap hidden “?” cubes only when you have slot room to absorb a surprise color.

Load the cubes in this order, letting the ants work between picks. Unless noted, a cube's tiles are fully reachable when you send it.

  1. Send the Sand 46 cube.
  2. Send the Sand 44 cube.
  3. Send the Sand 41 cube.
  4. Send the Sand 39 cube.
  5. Send the Sand 36 cube.
  6. Send the Sand 35 cube.
  7. Send the Sand 32 cube.
  8. Send the Orange 30 cube.
  9. Send the Sand 28 cube.
  10. Send the Sand 26 cube.
  11. Send the Sand 11 cube.
  12. Send the Navy 41 cube. Only ~19 of its 41 tiles are open at this point — park it in a slot and let the surrounding colors clear the rest of the way.
  13. Send the Sand 22 cube. Only ~20 of its 22 tiles are open at this point — park it in a slot and let the surrounding colors clear the rest of the way.
  14. Send the Orange 18 cube.
  15. Send the Navy 29 cube. Only ~12 of its 29 tiles are open at this point — park it in a slot and let the surrounding colors clear the rest of the way.
  16. Send the Indigo 6 cube.

Finish without boosters for 3 stars and bonus coins. If the board jams anyway, a Shuffle or Vacuum booster is the cheapest way out.

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