Colony Flow Level 290 Answer Key, Walkthrough & Solution

Super Hard

Level 290 Video Walkthrough

Watch the full clear first, then use the written checkpoints below for each move. Want to practice first? Play Colony Flow free in your browser ↗

Level-specific solution

Colony Flow Level 290: red mushroom house with a glowing yellow doorway

Opening move: Feed the blue Hungry Door and clear the light blue border. Final move: Sweep the yellow face and final light blue background.

redyellowbrowngreenblue

Board identity

red mushroom house with a glowing yellow doorway

The recorded palette is red, yellow, brown, green, blue. Use the screenshot to confirm the placement of these colors before starting the first move.

Step-by-step solution

Ordered moves for the red mushroom house with a glowing yellow doorway

  1. Feed the blue Hungry Door and clear the light blue border

  2. Attack the heavy chocolate cover with brown blocks

  3. Break the blue Hungry Door completely to expose the hat

  4. Send red and pink ants to the newly exposed flower petals

  5. Melt the final layers of chocolate to open the center board

  6. Unlock the green Hungry Door on the right side

  7. Clear the remaining red hat and green leaf tiles

  8. Sweep the yellow face and final light blue background

Second-source check

Opening and finish confirmed separately

Opening: Feed the blue Hungry Door and clear the light blue border. Finish: Sweep the yellow face and final light blue background. Its 8board-specific moves are listed above; the picture name and palette come from the other reference page.

Sources reviewed: primary level guide and independent cross-check.

Colony Flow Level 290 Screenshot
Colony Flow Level 290: red mushroom house with a glowing yellow doorway reference.
📋 Written practice guide (web version)board preview, color breakdown & loading order for the playable web level

Board Preview

What You're Up Against

Level 290 paints Donut with 208 tiles across 4 colors, split into 8 cubes in the tray. You have 5 waiting slots and two nest holes.

  • Magenta: 88 tiles → cubes of 31, 29, 19, 9
  • White: 86 tiles → cubes of 51, 35
  • Yellow: 24 tiles → cubes of 24
  • Blue: 10 tiles → cubes of 10

⚠️ 1 hidden “?” cube in the tray.

Spoiler: what they hide

Yellow 24

Step-by-Step Solution

This loading order was computed from the web level layout with a reachability-first strategy: always feed the ants colors they can actually reach, and never let all 5 slots fill with blocked colors. Tap hidden “?” cubes only when you have slot room to absorb a surprise color.

Load the cubes in this order, letting the ants work between picks. Unless noted, a cube's tiles are fully reachable when you send it.

  1. Send the Magenta 31 cube.
  2. Send the Magenta 29 cube.
  3. Send the Magenta 9 cube.
  4. Send the White 51 cube. Only ~24 of its 51 tiles are open at this point — park it in a slot and let the surrounding colors clear the rest of the way.
  5. Send the White 35 cube. Only ~13 of its 35 tiles are open at this point — park it in a slot and let the surrounding colors clear the rest of the way.
  6. Send the Magenta 19 cube.
  7. Send the Blue 10 cube.
  8. Send the Yellow 24 cube. Only ~12 of its 24 tiles are open at this point — park it in a slot and let the surrounding colors clear the rest of the way.

Finish without boosters for 3 stars and bonus coins. If the board jams anyway, a Shuffle or Vacuum booster is the cheapest way out.

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