Colony Flow Level 38 Answer Key, Walkthrough & Solution
Level 38 Video Walkthrough
Watch the full clear first, then use the written checkpoints below for each move. Want to practice first? Play Colony Flow free in your browser ↗
Level-specific solution
Colony Flow Level 38: orange fish character with white eyes
Opening move: Open the bottom area by clearing the white legs and lower orange body. Final move: Drain the final blue and dark blocks to finish the level.
Board identity
orange fish character with white eyes
The recorded palette is blue, orange, white, black, yellow, pink, purple. Use the screenshot to confirm the placement of these colors before starting the first move.
Step-by-step solution
Ordered moves for the orange fish character with white eyes
Open the bottom area by clearing the white legs and lower orange body
Bring up the first connected pair to attack the blue background and dark outline
Flood the board with orange blocks to carve out the main body
Clear the white eyes and pink cheeks as they become exposed
Time the connected pairs containing rare colors perfectly
Send the colony up the left and right sides of the blue background
Clear the dark pupils and purple highlights inside the eyes
Focus on the remaining orange tiles at the top of the head
Drain the final blue and dark blocks to finish the level
Second-source check
Opening and finish confirmed separately
Opening: Open the bottom area by clearing the white legs and lower orange body. Finish: Drain the final blue and dark blocks to finish the level. Its 9board-specific moves are listed above; the picture name and palette come from the other reference page.
Sources reviewed: primary level guide and independent cross-check.

📋 Written practice guide (web version)board preview, color breakdown & loading order for the playable web level
Board Preview
What You're Up Against
Level 38 paints Puzzle with 237 tiles across 5 colors, split into 15 cubes in the tray. You have 5 waiting slots and two nest holes.
- Dark: 54 tiles → cubes of 23, 15, 9, 7
- Yellow: 52 tiles → cubes of 27, 18, 7
- Cream: 52 tiles → cubes of 30, 12, 10
- Indigo: 52 tiles → cubes of 22, 18, 12
- Navy: 27 tiles → cubes of 15, 12
⚠️ 1 hidden “?” cube in the tray.
Spoiler: what they hide
Indigo 12
🔒 1 locked cube — free the cube above them before they can be picked.
Step-by-Step Solution
This loading order was computed from the web level layout with a reachability-first strategy: always feed the ants colors they can actually reach, and never let all 5 slots fill with blocked colors. Tap hidden “?” cubes only when you have slot room to absorb a surprise color.
Load the cubes in this order, letting the ants work between picks. Unless noted, a cube's tiles are fully reachable when you send it.
- Send the Cream 30 cube.
- Send the Yellow 27 cube.
- Send the Dark 23 cube.
- Send the Indigo 22 cube.
- Send the Yellow 18 cube.
- Send the Indigo 18 cube.
- Send the Dark 15 cube.
- Send the Navy 15 cube.
- Send the Cream 12 cube.
- Send the Cream 10 cube.
- Send the Dark 9 cube.
- Send the Dark 7 cube.
- Send the Yellow 7 cube.
- Send the Indigo 12 cube. Only ~11 of its 12 tiles are open at this point — park it in a slot and let the surrounding colors clear the rest of the way.
- Send the Navy 12 cube. Only ~10 of its 12 tiles are open at this point — park it in a slot and let the surrounding colors clear the rest of the way.
Finish without boosters for 3 stars and bonus coins. If the board jams anyway, a Shuffle or Vacuum booster is the cheapest way out.