Colony Flow Level 296 Answer Key, Walkthrough & Solution
Level 296 Video Walkthrough
Watch the full clear first, then use the written checkpoints below for each move. Want to practice first? Play Colony Flow free in your browser ↗
Level-specific solution
Colony Flow Level 296: red and blue boxing gloves colliding
Opening move: Focus on the outer green borders and the starting red blocks to open early paths. Final move: Manage the final connected boxes and wrap up the remaining board tiles.
Board identity
red and blue boxing gloves colliding
The recorded palette is red, blue, yellow, green, black. Use the screenshot to confirm the placement of these colors before starting the first move.
Step-by-step solution
Ordered moves for the red and blue boxing gloves colliding
Focus on the outer green borders and the starting red blocks to open early paths
Start chipping away at the massive chocolate block with dark colored ants
Work through the first set of connected boxes with extreme caution to avoid jamming
Next, balancing the chocolate attack with the right side colors to maintain board control
Move the next set of connected boxes to maintain your forward momentum
Clear the remaining chocolate block and unleash the blue ants onto the left side
Clear the hidden white tiles that appear late in the block tray
Manage the final connected boxes and wrap up the remaining board tiles
Second-source check
Opening and finish confirmed separately
Opening: Focus on the outer green borders and the starting red blocks to open early paths. Finish: Manage the final connected boxes and wrap up the remaining board tiles. Its 8board-specific moves are listed above; the picture name and palette come from the other reference page.
Sources reviewed: primary level guide and independent cross-check.

📋 Written practice guide (web version)board preview, color breakdown & loading order for the playable web level
Board Preview
What You're Up Against
Level 296 paints Shroom House with 173 tiles across 4 colors, split into 6 cubes in the tray. You have 5 waiting slots and two nest holes.
- Blue: 84 tiles → cubes of 50, 34
- Forest: 47 tiles → cubes of 47
- Purple: 24 tiles → cubes of 21, 3
- Cyan: 18 tiles → cubes of 18
⚠️ 1 hidden “?” cube in the tray.
Spoiler: what they hide
Purple 3
Step-by-Step Solution
This loading order was computed from the web level layout with a reachability-first strategy: always feed the ants colors they can actually reach, and never let all 5 slots fill with blocked colors. Tap hidden “?” cubes only when you have slot room to absorb a surprise color.
Load the cubes in this order, letting the ants work between picks. Unless noted, a cube's tiles are fully reachable when you send it.
- Send the Purple 3 cube.
- Send the Blue 34 cube. Only ~28 of its 34 tiles are open at this point — park it in a slot and let the surrounding colors clear the rest of the way.
- Send the Blue 50 cube. Only ~19 of its 50 tiles are open at this point — park it in a slot and let the surrounding colors clear the rest of the way.
- Send the Forest 47 cube. Only ~21 of its 47 tiles are open at this point — park it in a slot and let the surrounding colors clear the rest of the way.
- Send the Purple 21 cube. Only ~15 of its 21 tiles are open at this point — park it in a slot and let the surrounding colors clear the rest of the way.
- Send the Cyan 18 cube. Only ~14 of its 18 tiles are open at this point — park it in a slot and let the surrounding colors clear the rest of the way.
Finish without boosters for 3 stars and bonus coins. If the board jams anyway, a Shuffle or Vacuum booster is the cheapest way out.