Colony Flow Level 296 Answer Key, Walkthrough & Solution

Easy

Level 296 Video Walkthrough

Watch the full clear first, then use the written checkpoints below for each move. Want to practice first? Play Colony Flow free in your browser ↗

Level-specific solution

Colony Flow Level 296: red and blue boxing gloves colliding

Opening move: Focus on the outer green borders and the starting red blocks to open early paths. Final move: Manage the final connected boxes and wrap up the remaining board tiles.

redblueyellowgreenblack

Board identity

red and blue boxing gloves colliding

The recorded palette is red, blue, yellow, green, black. Use the screenshot to confirm the placement of these colors before starting the first move.

Step-by-step solution

Ordered moves for the red and blue boxing gloves colliding

  1. Focus on the outer green borders and the starting red blocks to open early paths

  2. Start chipping away at the massive chocolate block with dark colored ants

  3. Work through the first set of connected boxes with extreme caution to avoid jamming

  4. Next, balancing the chocolate attack with the right side colors to maintain board control

  5. Move the next set of connected boxes to maintain your forward momentum

  6. Clear the remaining chocolate block and unleash the blue ants onto the left side

  7. Clear the hidden white tiles that appear late in the block tray

  8. Manage the final connected boxes and wrap up the remaining board tiles

Second-source check

Opening and finish confirmed separately

Opening: Focus on the outer green borders and the starting red blocks to open early paths. Finish: Manage the final connected boxes and wrap up the remaining board tiles. Its 8board-specific moves are listed above; the picture name and palette come from the other reference page.

Sources reviewed: primary level guide and independent cross-check.

Colony Flow Level 296 Screenshot
Colony Flow Level 296: red and blue boxing gloves colliding reference.
📋 Written practice guide (web version)board preview, color breakdown & loading order for the playable web level

Board Preview

What You're Up Against

Level 296 paints Shroom House with 173 tiles across 4 colors, split into 6 cubes in the tray. You have 5 waiting slots and two nest holes.

  • Blue: 84 tiles → cubes of 50, 34
  • Forest: 47 tiles → cubes of 47
  • Purple: 24 tiles → cubes of 21, 3
  • Cyan: 18 tiles → cubes of 18

⚠️ 1 hidden “?” cube in the tray.

Spoiler: what they hide

Purple 3

Step-by-Step Solution

This loading order was computed from the web level layout with a reachability-first strategy: always feed the ants colors they can actually reach, and never let all 5 slots fill with blocked colors. Tap hidden “?” cubes only when you have slot room to absorb a surprise color.

Load the cubes in this order, letting the ants work between picks. Unless noted, a cube's tiles are fully reachable when you send it.

  1. Send the Purple 3 cube.
  2. Send the Blue 34 cube. Only ~28 of its 34 tiles are open at this point — park it in a slot and let the surrounding colors clear the rest of the way.
  3. Send the Blue 50 cube. Only ~19 of its 50 tiles are open at this point — park it in a slot and let the surrounding colors clear the rest of the way.
  4. Send the Forest 47 cube. Only ~21 of its 47 tiles are open at this point — park it in a slot and let the surrounding colors clear the rest of the way.
  5. Send the Purple 21 cube. Only ~15 of its 21 tiles are open at this point — park it in a slot and let the surrounding colors clear the rest of the way.
  6. Send the Cyan 18 cube. Only ~14 of its 18 tiles are open at this point — park it in a slot and let the surrounding colors clear the rest of the way.

Finish without boosters for 3 stars and bonus coins. If the board jams anyway, a Shuffle or Vacuum booster is the cheapest way out.

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