Colony Flow Level 81 Answer Key, Walkthrough & Solution
Level 81 Video Walkthrough
Watch the full clear first, then use the written checkpoints below for each move. Want to practice first? Play Colony Flow free in your browser ↗
Level-specific solution
Colony Flow Level 81: orange and purple cassette with two hungry doors
Opening move: Move the white blocks to clear the thick outer border and grab your first yellow block. Final move: Finish the purple casing and eat the final yellow stripe to complete the board.
Board identity
orange and purple cassette with two hungry doors
The recorded palette is white, yellow, orange, blue, purple, brown. Use the screenshot to confirm the placement of these colors before starting the first move.
Step-by-step solution
Ordered moves for the orange and purple cassette with two hungry doors
Move the white blocks to clear the thick outer border and grab your first yellow block
Clear the bottom blue stripe and begin attacking the right Hungry Door
Unleash yellow ants to open the left Hungry Door and bring up the orange blocks
Clear the inner white label sections and start removing the dark purple casing
Remove the remaining side borders by pulling your orange and white blocks
Finish the purple casing and eat the final yellow stripe to complete the board
Second-source check
Opening and finish confirmed separately
Opening: Move the white blocks to clear the thick outer border and grab your first yellow block. Finish: Finish the purple casing and eat the final yellow stripe to complete the board. Its 6board-specific moves are listed above; the picture name and palette come from the other reference page.
Sources reviewed: primary level guide and independent cross-check.

📋 Written practice guide (web version)board preview, color breakdown & loading order for the playable web level
Board Preview
What You're Up Against
Level 81 paints Gift with 236 tiles across 4 colors, split into 8 cubes in the tray. You have 5 waiting slots and two nest holes.
- Black: 130 tiles → cubes of 51, 47, 32
- Aqua: 42 tiles → cubes of 42
- Forest: 38 tiles → cubes of 24, 14
- Cyan: 26 tiles → cubes of 20, 6
⚠️ 1 hidden “?” cube in the tray.
Spoiler: what they hide
Black 47
Step-by-Step Solution
This loading order was computed from the web level layout with a reachability-first strategy: always feed the ants colors they can actually reach, and never let all 5 slots fill with blocked colors. Tap hidden “?” cubes only when you have slot room to absorb a surprise color.
Load the cubes in this order, letting the ants work between picks. Unless noted, a cube's tiles are fully reachable when you send it.
- Send the Cyan 6 cube.
- Send the Black 51 cube. Only ~31 of its 51 tiles are open at this point — park it in a slot and let the surrounding colors clear the rest of the way.
- Send the Black 47 cube. Only ~25 of its 47 tiles are open at this point — park it in a slot and let the surrounding colors clear the rest of the way.
- Send the Aqua 42 cube. Only ~24 of its 42 tiles are open at this point — park it in a slot and let the surrounding colors clear the rest of the way.
- Send the Black 32 cube. Only ~17 of its 32 tiles are open at this point — park it in a slot and let the surrounding colors clear the rest of the way.
- Send the Forest 24 cube.
- Send the Cyan 20 cube. Only ~14 of its 20 tiles are open at this point — park it in a slot and let the surrounding colors clear the rest of the way.
- Send the Forest 14 cube.
Finish without boosters for 3 stars and bonus coins. If the board jams anyway, a Shuffle or Vacuum booster is the cheapest way out.