Colony Flow Level 574 Answer Key, Walkthrough & Solution
Level 574 Video Walkthrough
Watch the full clear first, then use the written checkpoints below for each move. Want to practice first? Play Colony Flow free in your browser ↗
Level-specific solution
Colony Flow Level 574: red-bowed witch riding beside a black cat
Opening move: Open the broom tail and start the chocolate drain. Final move: Remove the remaining stray tiles.
Board identity
red-bowed witch riding beside a black cat
The recorded palette is black, red, brown, yellow, green, purple. Use the screenshot to confirm the placement of these colors before starting the first move.
Step-by-step solution
Ordered moves for the red-bowed witch riding beside a black cat
Open the broom tail and start the chocolate drain
Manage the first set of connected boxes
Clear the white clouds below the broom
Churn through the massive blue sky tiles
Break the final layers of the chocolate block
Clear the orange satchel and the skin tiles
Remove the remaining stray tiles
Second-source check
Opening and finish confirmed separately
Opening: Open the broom tail and start the chocolate drain. Finish: Remove the remaining stray tiles. Its 7board-specific moves are listed above; the picture name and palette come from the other reference page.
Sources reviewed: primary level guide and independent cross-check.

📋 Written practice guide (web version)board preview, color breakdown & loading order for the playable web level
Board Preview
What You're Up Against
Level 574 paints Cat with 198 tiles across 4 colors, split into 8 cubes in the tray. You have 5 waiting slots and two nest holes.
- Dark: 130 tiles → cubes of 46, 30, 28, 22, 4
- Lime: 48 tiles → cubes of 48
- Magenta: 16 tiles → cubes of 16
- Purple: 4 tiles → cubes of 4
⚠️ 1 hidden “?” cube in the tray.
Spoiler: what they hide
Purple 4
Step-by-Step Solution
This loading order was computed from the web level layout with a reachability-first strategy: always feed the ants colors they can actually reach, and never let all 5 slots fill with blocked colors. Tap hidden “?” cubes only when you have slot room to absorb a surprise color.
Load the cubes in this order, letting the ants work between picks. Unless noted, a cube's tiles are fully reachable when you send it.
- Send the Dark 30 cube.
- Send the Dark 28 cube.
- Send the Dark 22 cube.
- Send the Dark 4 cube.
- Send the Lime 48 cube. Only ~30 of its 48 tiles are open at this point — park it in a slot and let the surrounding colors clear the rest of the way.
- Send the Dark 46 cube. Only ~22 of its 46 tiles are open at this point — park it in a slot and let the surrounding colors clear the rest of the way.
- Send the Purple 4 cube.
- Send the Magenta 16 cube. Only ~12 of its 16 tiles are open at this point — park it in a slot and let the surrounding colors clear the rest of the way.
Finish without boosters for 3 stars and bonus coins. If the board jams anyway, a Shuffle or Vacuum booster is the cheapest way out.