Colony Flow Level 109 Answer Key, Walkthrough & Solution

Easy

Level 109 Video Walkthrough

Watch the full clear first, then use the written checkpoints below for each move. Want to practice first? Play Colony Flow free in your browser ↗

Level-specific solution

Colony Flow Level 109: yellow duck with orange bill and purple question marks

Opening move: Clear the bottom background to open the outer paths. Final move: Remove the final top background tiles.

light blueblackyelloworangepurple

Board identity

yellow duck with orange bill and purple question marks

The recorded palette is light blue, black, yellow, orange, purple. Use the screenshot to confirm the placement of these colors before starting the first move.

Step-by-step solution

Ordered moves for the yellow duck with orange bill and purple question marks

  1. Clear the bottom background to open the outer paths

  2. Break the black outline to access the inner colors

  3. Send ants into the yellow lower body

  4. Devour the large orange bill in the center

  5. Remove the upper yellow head and eyes

  6. Tackle the purple question marks floating above

  7. Remove the final top background tiles

Second-source check

Opening and finish confirmed separately

Opening: Clear the bottom background to open the outer paths. Finish: Remove the final top background tiles. Its 7board-specific moves are listed above; the picture name and palette come from the other reference page.

Sources reviewed: primary level guide and independent cross-check.

Colony Flow Level 109 Screenshot
Colony Flow Level 109: yellow duck with orange bill and purple question marks reference.
📋 Written practice guide (web version)board preview, color breakdown & loading order for the playable web level

Board Preview

What You're Up Against

Level 109 paints Tree with 173 tiles across 4 colors, split into 6 cubes in the tray. You have 5 waiting slots and two nest holes.

  • Red: 115 tiles → cubes of 51, 36, 28
  • Jade: 26 tiles → cubes of 26
  • Green: 22 tiles → cubes of 22
  • White: 10 tiles → cubes of 10

⚠️ 1 hidden “?” cube in the tray.

Spoiler: what they hide

Jade 26

Step-by-Step Solution

This loading order was computed from the web level layout with a reachability-first strategy: always feed the ants colors they can actually reach, and never let all 5 slots fill with blocked colors. Tap hidden “?” cubes only when you have slot room to absorb a surprise color.

Load the cubes in this order, letting the ants work between picks. Unless noted, a cube's tiles are fully reachable when you send it.

  1. Send the Red 28 cube.
  2. Send the Red 51 cube. Only ~29 of its 51 tiles are open at this point — park it in a slot and let the surrounding colors clear the rest of the way.
  3. Send the Jade 26 cube. Only ~22 of its 26 tiles are open at this point — park it in a slot and let the surrounding colors clear the rest of the way.
  4. Send the Red 36 cube. Only ~15 of its 36 tiles are open at this point — park it in a slot and let the surrounding colors clear the rest of the way.
  5. Send the Green 22 cube. Only ~17 of its 22 tiles are open at this point — park it in a slot and let the surrounding colors clear the rest of the way.
  6. Send the White 10 cube. Only ~9 of its 10 tiles are open at this point — park it in a slot and let the surrounding colors clear the rest of the way.

Finish without boosters for 3 stars and bonus coins. If the board jams anyway, a Shuffle or Vacuum booster is the cheapest way out.

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