Colony Flow Level 446 Answer Key, Walkthrough & Solution

Easy

Level 446 Video Walkthrough

Watch the full clear first, then use the written checkpoints below for each move. Want to practice first? Play Colony Flow free in your browser โ†—

Level-specific solution

Colony Flow Level 446: dark-skinned footballer in yellow and green

Opening move: Open the bottom layer by targeting the white grid and blue shorts. Final move: Send the final black blocks to consume the hair.

brownyellowgreenpurpleblack

Board identity

dark-skinned footballer in yellow and green

The recorded palette is brown, yellow, green, purple, black. Use the screenshot to confirm the placement of these colors before starting the first move.

Step-by-step solution

Ordered moves for the dark-skinned footballer in yellow and green

  1. Open the bottom layer by targeting the white grid and blue shorts

  2. Clear the green shoes and begin eating the yellow shirt

  3. Move the first group of Connected Boxes from the tray

  4. Flood the board with white ants to destroy the background grid

  5. Focus entirely on the red tiles making up the face and skin

  6. Send the final black blocks to consume the hair

Second-source check

Opening and finish confirmed separately

Opening: Open the bottom layer by targeting the white grid and blue shorts. Finish: Send the final black blocks to consume the hair. Its 6board-specific moves are listed above; the picture name and palette come from the other reference page.

Sources reviewed: primary level guide and independent cross-check.

Colony Flow Level 446 Screenshot
Colony Flow Level 446: dark-skinned footballer in yellow and green reference.
๐Ÿ“‹ Written practice guide (web version)board preview, color breakdown & loading order for the playable web level

Board Preview

What You're Up Against

Level 446 paints Car with 118 tiles across 4 colors, split into 5 cubes in the tray. You have 5 waiting slots and two nest holes.

  • Jade: 60 tiles โ†’ cubes of 44, 16
  • Sand: 36 tiles โ†’ cubes of 36
  • Blue: 18 tiles โ†’ cubes of 18
  • Lime: 4 tiles โ†’ cubes of 4

Step-by-Step Solution

This loading order was computed from the web level layout with a reachability-first strategy: always feed the ants colors they can actually reach, and never let all 5 slots fill with blocked colors.

Load the cubes in this order, letting the ants work between picks. Unless noted, a cube's tiles are fully reachable when you send it.

  1. Send the Jade 16 cube.
  2. Send the Lime 4 cube.
  3. Send the Jade 44 cube. Only ~15 of its 44 tiles are open at this point โ€” park it in a slot and let the surrounding colors clear the rest of the way.
  4. Send the Sand 36 cube. Only ~22 of its 36 tiles are open at this point โ€” park it in a slot and let the surrounding colors clear the rest of the way.
  5. Send the Blue 18 cube. Only ~16 of its 18 tiles are open at this point โ€” park it in a slot and let the surrounding colors clear the rest of the way.

Finish without boosters for 3 stars and bonus coins. If the board jams anyway, a Shuffle or Vacuum booster is the cheapest way out.

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