Colony Flow Level 389 Answer Key, Walkthrough & Solution
Level 389 Video Walkthrough
Watch the full clear first, then use the written checkpoints below for each move. Want to practice first? Play Colony Flow free in your browser ↗
Level-specific solution
Colony Flow Level 389: yellow jellyfish drifting among green seaweed
Opening move: Attack the outer chocolate blocks to open the bottom corners. Final move: Finish the top blue water border and remaining green stems.
Board identity
yellow jellyfish drifting among green seaweed
The recorded palette is yellow, blue, green, brown. Use the screenshot to confirm the placement of these colors before starting the first move.
Step-by-step solution
Ordered moves for the yellow jellyfish drifting among green seaweed
Attack the outer chocolate blocks to open the bottom corners
Destroy the center chocolate block to access the main globe
Send the green blocks to clear the lower plant stems
Manage the connected boxes for the blue water sections
Reveal the hidden box to keep the flow moving smoothly
Clear the main yellow landmass in the center
Finish the top blue water border and remaining green stems
Second-source check
Opening and finish confirmed separately
Opening: Attack the outer chocolate blocks to open the bottom corners. Finish: Finish the top blue water border and remaining green stems. Its 7board-specific moves are listed above; the picture name and palette come from the other reference page.
Sources reviewed: primary level guide and independent cross-check.

📋 Written practice guide (web version)board preview, color breakdown & loading order for the playable web level
Board Preview
What You're Up Against
Level 389 paints Donut with 208 tiles across 4 colors, split into 7 cubes in the tray. You have 5 waiting slots and two nest holes.
- Brown: 88 tiles → cubes of 46, 42
- Magenta: 86 tiles → cubes of 50, 36
- White: 24 tiles → cubes of 20, 4
- Cream: 10 tiles → cubes of 10
⚠️ 1 hidden “?” cube in the tray.
Spoiler: what they hide
White 4
Step-by-Step Solution
This loading order was computed from the web level layout with a reachability-first strategy: always feed the ants colors they can actually reach, and never let all 5 slots fill with blocked colors. Tap hidden “?” cubes only when you have slot room to absorb a surprise color.
Load the cubes in this order, letting the ants work between picks. Unless noted, a cube's tiles are fully reachable when you send it.
- Send the Brown 42 cube.
- Send the Brown 46 cube. Only ~41 of its 46 tiles are open at this point — park it in a slot and let the surrounding colors clear the rest of the way.
- Send the Magenta 50 cube. Only ~31 of its 50 tiles are open at this point — park it in a slot and let the surrounding colors clear the rest of the way.
- Send the Cream 10 cube.
- Send the Magenta 36 cube. Only ~24 of its 36 tiles are open at this point — park it in a slot and let the surrounding colors clear the rest of the way.
- Send the White 4 cube.
- Send the White 20 cube. Only ~12 of its 20 tiles are open at this point — park it in a slot and let the surrounding colors clear the rest of the way.
Finish without boosters for 3 stars and bonus coins. If the board jams anyway, a Shuffle or Vacuum booster is the cheapest way out.