Colony Flow Level 382 Answer Key, Walkthrough & Solution
Level 382 Video Walkthrough
Watch the full clear first, then use the written checkpoints below for each move. Want to practice first? Play Colony Flow free in your browser โ
Level-specific solution
Colony Flow Level 382: red-and-white rocket with a blue window
Opening move: Clear the bottom exhaust flames to open the center path. Final move: Clear the final red fin tips and top background pieces.
Board identity
red-and-white rocket with a blue window
The recorded palette is red, white, blue, orange, purple. Use the screenshot to confirm the placement of these colors before starting the first move.
Step-by-step solution
Ordered moves for the red-and-white rocket with a blue window
Clear the bottom exhaust flames to open the center path
Send the dark purple blocks to chip away the lower background
Access the white hull and begin clearing the middle section
Reveal the hidden box in the tray to maintain your momentum
Send multiple dark purple blocks to clear the heavy upper background
Finish the window and top hull sections of the ship
Clear the final red fin tips and top background pieces
Second-source check
Opening and finish confirmed separately
Opening: Clear the bottom exhaust flames to open the center path. Finish: Clear the final red fin tips and top background pieces. Its 7board-specific moves are listed above; the picture name and palette come from the other reference page.
Sources reviewed: primary level guide and independent cross-check.

๐ Written practice guide (web version)board preview, color breakdown & loading order for the playable web level
Board Preview
What You're Up Against
Level 382 paints Cupcake with 120 tiles across 4 colors, split into 6 cubes in the tray. You have 5 waiting slots and two nest holes.
- Indigo: 55 tiles โ cubes of 35, 20
- Dark: 38 tiles โ cubes of 23, 15
- Red: 15 tiles โ cubes of 15
- Teal: 12 tiles โ cubes of 12
โ ๏ธ 1 hidden โ?โ cube in the tray.
Spoiler: what they hide
Red 15
Step-by-Step Solution
This loading order was computed from the web level layout with a reachability-first strategy: always feed the ants colors they can actually reach, and never let all 5 slots fill with blocked colors. Tap hidden โ?โ cubes only when you have slot room to absorb a surprise color.
Load the cubes in this order, letting the ants work between picks. Unless noted, a cube's tiles are fully reachable when you send it.
- Send the Indigo 35 cube. Only ~13 of its 35 tiles are open at this point โ park it in a slot and let the surrounding colors clear the rest of the way.
- Send the Dark 15 cube.
- Send the Red 15 cube. Only ~13 of its 15 tiles are open at this point โ park it in a slot and let the surrounding colors clear the rest of the way.
- Send the Indigo 20 cube. Only ~13 of its 20 tiles are open at this point โ park it in a slot and let the surrounding colors clear the rest of the way.
- Send the Dark 23 cube. Only ~15 of its 23 tiles are open at this point โ park it in a slot and let the surrounding colors clear the rest of the way.
- Send the Teal 12 cube. Only ~8 of its 12 tiles are open at this point โ park it in a slot and let the surrounding colors clear the rest of the way.
Finish without boosters for 3 stars and bonus coins. If the board jams anyway, a Shuffle or Vacuum booster is the cheapest way out.