Colony Flow Level 141 Answer Key, Walkthrough & Solution

Easy

Level 141 Video Walkthrough

Watch the full clear first, then use the written checkpoints below for each move. Want to practice first? Play Colony Flow free in your browser ↗

Level-specific solution

Colony Flow Level 141: cowboy portrait with keys

Opening move: Clear the bottom shirt and face to grab the cyan key. Final move: Remove the final scattered tiles.

brownblueredwhiteblackyellow

Board identity

cowboy portrait with keys

The recorded palette is brown, blue, red, white, black, yellow. Use the screenshot to confirm the placement of these colors before starting the first move.

Step-by-step solution

Ordered moves for the cowboy portrait with keys

  1. Clear the bottom shirt and face to grab the cyan key

  2. Open the yellow background to create a safe path

  3. Attack the black mustache and light brown face

  4. Chew through the dark brown hat to secure the green key

  5. Clear the top background and the purple key

  6. Remove the final scattered tiles

Second-source check

Opening and finish confirmed separately

Opening: Clear the bottom shirt and face to grab the cyan key. Finish: Remove the final scattered tiles. Its 6board-specific moves are listed above; the picture name and palette come from the other reference page.

Sources reviewed: primary level guide and independent cross-check.

Colony Flow Level 141 Screenshot
Colony Flow Level 141: cowboy portrait with keys reference.
📋 Written practice guide (web version)board preview, color breakdown & loading order for the playable web level

Board Preview

What You're Up Against

Level 141 paints House with 276 tiles across 5 colors, split into 9 cubes in the tray. You have 5 waiting slots and two nest holes.

  • Magenta: 100 tiles → cubes of 38, 32, 30
  • Navy: 78 tiles → cubes of 39, 39
  • Brown: 60 tiles → cubes of 45, 15
  • Jade: 20 tiles → cubes of 20
  • Indigo: 18 tiles → cubes of 18

⚠️ 1 hidden “?” cube in the tray.

Spoiler: what they hide

Brown 15

Step-by-Step Solution

This loading order was computed from the web level layout with a reachability-first strategy: always feed the ants colors they can actually reach, and never let all 5 slots fill with blocked colors. Tap hidden “?” cubes only when you have slot room to absorb a surprise color.

Load the cubes in this order, letting the ants work between picks. Unless noted, a cube's tiles are fully reachable when you send it.

  1. Send the Brown 15 cube.
  2. Send the Brown 45 cube. Only ~39 of its 45 tiles are open at this point — park it in a slot and let the surrounding colors clear the rest of the way.
  3. Send the Navy 39 cube. Only ~24 of its 39 tiles are open at this point — park it in a slot and let the surrounding colors clear the rest of the way.
  4. Send the Magenta 30 cube. Only ~24 of its 30 tiles are open at this point — park it in a slot and let the surrounding colors clear the rest of the way.
  5. Send the Magenta 38 cube. Only ~18 of its 38 tiles are open at this point — park it in a slot and let the surrounding colors clear the rest of the way.
  6. Send the Navy 39 cube. Only ~14 of its 39 tiles are open at this point — park it in a slot and let the surrounding colors clear the rest of the way.
  7. Send the Magenta 32 cube. Only ~19 of its 32 tiles are open at this point — park it in a slot and let the surrounding colors clear the rest of the way.
  8. Send the Indigo 18 cube. Only ~16 of its 18 tiles are open at this point — park it in a slot and let the surrounding colors clear the rest of the way.
  9. Send the Jade 20 cube. Only ~14 of its 20 tiles are open at this point — park it in a slot and let the surrounding colors clear the rest of the way.

Finish without boosters for 3 stars and bonus coins. If the board jams anyway, a Shuffle or Vacuum booster is the cheapest way out.

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