Colony Flow Level 1114 Answer Key, Walkthrough & Solution

Hard

Level 1114 Video Walkthrough

Watch the full clear first, then use the written checkpoints below for each move. Want to practice first? Play Colony Flow free in your browser ↗

Level-specific solution

Colony Flow Level 1114: the board shown in the Level 1114 video

Opening move: Open with the outer sky and grass tiles. Final move: Empty the last orange and blue pieces to win.

Board identity

the board shown in the Level 1114 video

Use the Level 1114 screenshot and video above to confirm this exact layout before following the moves.

Step-by-step solution

Ordered moves for the the board shown in the Level 1114 video

  1. Verified move 1

    Open with the outer sky and grass tiles

  2. Verified move 2

    Send in the white and purple blocks next

  3. Verified move 3

    Feed the orange and yellow blocks for the sleeping cat

  4. Verified move 4

    Manage the first set of Connected Boxes

  5. Verified move 5

    Bring in the light green blocks for the lower grass

  6. Verified move 6

    Unlock and clear the Hungry Door

  7. Verified move 7

    Clear the remaining disconnected sky patches

  8. Verified move 8

    Work through the final Connected Boxes carefully

  9. Verified move 9

    Empty the last orange and blue pieces to win

Sources reviewed: primary level guide.

Colony Flow Level 1114 Screenshot
Colony Flow Level 1114: the board shown in the Level 1114 video reference.
📋 Written practice guide (web version)board preview, color breakdown & loading order for the playable web level

Board Preview

What You're Up Against

Level 1114 paints Pizza with 248 tiles across 4 colors, split into 9 cubes in the tray. You have 5 waiting slots and two nest holes.

  • Green: 130 tiles → cubes of 43, 29, 23, 22, 13
  • Magenta: 92 tiles → cubes of 52, 40
  • Purple: 23 tiles → cubes of 23
  • Forest: 3 tiles → cubes of 3

⚠️ 1 hidden “?” cube in the tray.

Spoiler: what they hide

Purple 23

Step-by-Step Solution

This loading order was computed from the web level layout with a reachability-first strategy: always feed the ants colors they can actually reach, and never let all 5 slots fill with blocked colors. Tap hidden “?” cubes only when you have slot room to absorb a surprise color.

Load the cubes in this order, letting the ants work between picks. Unless noted, a cube's tiles are fully reachable when you send it.

  1. Send the Magenta 40 cube.
  2. Send the Magenta 52 cube. Only ~42 of its 52 tiles are open at this point — park it in a slot and let the surrounding colors clear the rest of the way.
  3. Send the Green 29 cube.
  4. Send the Green 23 cube.
  5. Send the Green 22 cube.
  6. Send the Green 13 cube.
  7. Send the Forest 3 cube.
  8. Send the Green 43 cube. Only ~22 of its 43 tiles are open at this point — park it in a slot and let the surrounding colors clear the rest of the way.
  9. Send the Purple 23 cube. Only ~20 of its 23 tiles are open at this point — park it in a slot and let the surrounding colors clear the rest of the way.

Finish without boosters for 3 stars and bonus coins. If the board jams anyway, a Shuffle or Vacuum booster is the cheapest way out.

All Level Walkthroughs

🐜 Colony Flow
Jump to level
Levels 1-10