Colony Flow Level 210 Answer Key, Walkthrough & Solution
Level 210 Video Walkthrough
Watch the full clear first, then use the written checkpoints below for each move. Want to practice first? Play Colony Flow free in your browser ↗
Level-specific solution
Colony Flow Level 210: watermelon ice pop on a blue plate
Opening move: Move the light pink and regular pink blocks to clear the massive background area. Final move: Finish the final remaining central tiles with red and orange blocks.
Board identity
watermelon ice pop on a blue plate
The recorded palette is red, green, brown, blue, white. Use the screenshot to confirm the placement of these colors before starting the first move.
Step-by-step solution
Ordered moves for the watermelon ice pop on a blue plate
Move the light pink and regular pink blocks to clear the massive background area
Send brown and black ants to tackle the wooden cutting board edges
Unleash yellow ants on the long cheese slices and handle the first connected pair
Clear the dark red meat slices and manage the second connected pair
Move through the scattered green garnish tiles with patience
Remove the remaining black and dark brown board borders
Finish the final remaining central tiles with red and orange blocks
Second-source check
Opening and finish confirmed separately
Opening: Move the light pink and regular pink blocks to clear the massive background area. Finish: Finish the final remaining central tiles with red and orange blocks. Its 7board-specific moves are listed above; the picture name and palette come from the other reference page.
Sources reviewed: primary level guide and independent cross-check.

📋 Written practice guide (web version)board preview, color breakdown & loading order for the playable web level
Board Preview
What You're Up Against
Level 210 paints Swan with 484 tiles across 5 colors, split into 16 cubes in the tray. You have 5 waiting slots and two nest holes.
- Dark: 231 tiles → cubes of 45, 44, 41, 36, 27, 20, 18
- Brown: 147 tiles → cubes of 53, 42, 30, 22
- Teal: 87 tiles → cubes of 45, 39, 3
- Sand: 14 tiles → cubes of 14
- Cyan: 5 tiles → cubes of 5
⚠️ 2 hidden “?” cubes in the tray.
Spoiler: what they hide
Brown 42, Brown 53
🔒 1 locked cube — free the cube above them before they can be picked.
Step-by-Step Solution
This loading order was computed from the web level layout with a reachability-first strategy: always feed the ants colors they can actually reach, and never let all 5 slots fill with blocked colors. Tap hidden “?” cubes only when you have slot room to absorb a surprise color.
Load the cubes in this order, letting the ants work between picks. Unless noted, a cube's tiles are fully reachable when you send it.
- Send the Brown 30 cube.
- Send the Dark 27 cube.
- Send the Brown 22 cube.
- Send the Dark 20 cube.
- Send the Dark 18 cube.
- Send the Brown 42 cube. Only ~32 of its 42 tiles are open at this point — park it in a slot and let the surrounding colors clear the rest of the way.
- Send the Dark 41 cube. Only ~33 of its 41 tiles are open at this point — park it in a slot and let the surrounding colors clear the rest of the way.
- Send the Dark 44 cube. Only ~25 of its 44 tiles are open at this point — park it in a slot and let the surrounding colors clear the rest of the way.
- Send the Teal 3 cube.
- Send the Brown 53 cube. Only ~25 of its 53 tiles are open at this point — park it in a slot and let the surrounding colors clear the rest of the way.
- Send the Teal 45 cube. Only ~21 of its 45 tiles are open at this point — park it in a slot and let the surrounding colors clear the rest of the way.
- Send the Cyan 5 cube.
- Send the Dark 45 cube. Only ~17 of its 45 tiles are open at this point — park it in a slot and let the surrounding colors clear the rest of the way.
- Send the Teal 39 cube. Only ~19 of its 39 tiles are open at this point — park it in a slot and let the surrounding colors clear the rest of the way.
- Send the Dark 36 cube. Only ~21 of its 36 tiles are open at this point — park it in a slot and let the surrounding colors clear the rest of the way.
- Send the Sand 14 cube.
Finish without boosters for 3 stars and bonus coins. If the board jams anyway, a Shuffle or Vacuum booster is the cheapest way out.