Colony Flow Level 373 Answer Key, Walkthrough & Solution
Level 373 Video Walkthrough
Watch the full clear first, then use the written checkpoints below for each move. Want to practice first? Play Colony Flow free in your browser ↗
Level-specific solution
Colony Flow Level 373: pink round creature riding a yellow star
Opening move: Move the black blocks to breach the outer boundary. Final move: Remove the remaining chunks to finish the board.
Board identity
pink round creature riding a yellow star
The recorded palette is pink, yellow, green, blue, black. Use the screenshot to confirm the placement of these colors before starting the first move.
Step-by-step solution
Ordered moves for the pink round creature riding a yellow star
Move the black blocks to breach the outer boundary
Feed the yellow ants to clear the spiky collar
Manage your connected boxes using the light blue background
Clear the wide red mouth to expose the hidden tongue
Send in the green ants to devour the lower jaw
Push the green ants toward the upper head and eyes
Clear the white eyes and black pupils
Remove the remaining chunks to finish the board
Second-source check
Opening and finish confirmed separately
Opening: Move the black blocks to breach the outer boundary. Finish: Remove the remaining chunks to finish the board. Its 8board-specific moves are listed above; the picture name and palette come from the other reference page.
Sources reviewed: primary level guide and independent cross-check.

📋 Written practice guide (web version)board preview, color breakdown & loading order for the playable web level
Board Preview
What You're Up Against
Level 373 paints Tree with 173 tiles across 4 colors, split into 7 cubes in the tray. You have 5 waiting slots and two nest holes.
- Orange: 115 tiles → cubes of 48, 43, 21, 3
- Black: 26 tiles → cubes of 26
- Purple: 22 tiles → cubes of 22
- Magenta: 10 tiles → cubes of 10
⚠️ 1 hidden “?” cube in the tray.
Spoiler: what they hide
Black 26
Step-by-Step Solution
This loading order was computed from the web level layout with a reachability-first strategy: always feed the ants colors they can actually reach, and never let all 5 slots fill with blocked colors. Tap hidden “?” cubes only when you have slot room to absorb a surprise color.
Load the cubes in this order, letting the ants work between picks. Unless noted, a cube's tiles are fully reachable when you send it.
- Send the Orange 21 cube.
- Send the Orange 3 cube.
- Send the Orange 43 cube. Only ~31 of its 43 tiles are open at this point — park it in a slot and let the surrounding colors clear the rest of the way.
- Send the Black 26 cube. Only ~22 of its 26 tiles are open at this point — park it in a slot and let the surrounding colors clear the rest of the way.
- Send the Orange 48 cube. Only ~18 of its 48 tiles are open at this point — park it in a slot and let the surrounding colors clear the rest of the way.
- Send the Purple 22 cube. Only ~17 of its 22 tiles are open at this point — park it in a slot and let the surrounding colors clear the rest of the way.
- Send the Magenta 10 cube. Only ~9 of its 10 tiles are open at this point — park it in a slot and let the surrounding colors clear the rest of the way.
Finish without boosters for 3 stars and bonus coins. If the board jams anyway, a Shuffle or Vacuum booster is the cheapest way out.