Colony Flow Level 197 Answer Key, Walkthrough & Solution

Easy

Level 197 Video Walkthrough

Watch the full clear first, then use the written checkpoints below for each move. Want to practice first? Play Colony Flow free in your browser ↗

Level-specific solution

Colony Flow Level 197: red apple behind three wooden blockers

Opening move: Deploying yellow ants to chip away the outer obstacles. Final move: Sweeping up the last orange background tiles for the win.

reddark redgreenorangeyellowpink

Board identity

red apple behind three wooden blockers

The recorded palette is red, dark red, green, orange, yellow, pink. Use the screenshot to confirm the placement of these colors before starting the first move.

Step-by-step solution

Ordered moves for the red apple behind three wooden blockers

  1. Deploying yellow ants to chip away the outer obstacles

  2. Using orange blocks to push the chocolate numbers down further

  3. Breaking the side chocolate obstacles entirely to open the paths

  4. Clearing the pink reflection and handling the Hidden Boxes

  5. Destroying the bottom obstacle and attacking the red apple body

  6. Using dark red blocks to clear the bottom shading

  7. Deploying green blocks to clear the leaf and stem

  8. Sweeping up the last orange background tiles for the win

Second-source check

Opening and finish confirmed separately

Opening: Deploying yellow ants to chip away the outer obstacles. Finish: Sweeping up the last orange background tiles for the win. Its 8board-specific moves are listed above; the picture name and palette come from the other reference page.

Sources reviewed: primary level guide and independent cross-check.

Colony Flow Level 197 Screenshot
Colony Flow Level 197: red apple behind three wooden blockers reference.
📋 Written practice guide (web version)board preview, color breakdown & loading order for the playable web level

Board Preview

What You're Up Against

Level 197 paints Shroom House with 173 tiles across 4 colors, split into 7 cubes in the tray. You have 5 waiting slots and two nest holes.

  • Purple: 84 tiles → cubes of 49, 35
  • Navy: 47 tiles → cubes of 36, 11
  • Brown: 24 tiles → cubes of 21, 3
  • Forest: 18 tiles → cubes of 18

⚠️ 1 hidden “?” cube in the tray.

Spoiler: what they hide

Brown 3

Step-by-Step Solution

This loading order was computed from the web level layout with a reachability-first strategy: always feed the ants colors they can actually reach, and never let all 5 slots fill with blocked colors. Tap hidden “?” cubes only when you have slot room to absorb a surprise color.

Load the cubes in this order, letting the ants work between picks. Unless noted, a cube's tiles are fully reachable when you send it.

  1. Send the Navy 11 cube.
  2. Send the Brown 3 cube.
  3. Send the Purple 35 cube. Only ~28 of its 35 tiles are open at this point — park it in a slot and let the surrounding colors clear the rest of the way.
  4. Send the Purple 49 cube. Only ~19 of its 49 tiles are open at this point — park it in a slot and let the surrounding colors clear the rest of the way.
  5. Send the Navy 36 cube. Only ~19 of its 36 tiles are open at this point — park it in a slot and let the surrounding colors clear the rest of the way.
  6. Send the Brown 21 cube. Only ~15 of its 21 tiles are open at this point — park it in a slot and let the surrounding colors clear the rest of the way.
  7. Send the Forest 18 cube. Only ~14 of its 18 tiles are open at this point — park it in a slot and let the surrounding colors clear the rest of the way.

Finish without boosters for 3 stars and bonus coins. If the board jams anyway, a Shuffle or Vacuum booster is the cheapest way out.

All Level Walkthroughs

🐜 Colony Flow
Jump to level
Levels 1-10