Colony Flow Level 977 Answer Key, Walkthrough & Solution

Hard

Level 977 Video Walkthrough

Watch the full clear first, then use the written checkpoints below for each move. Want to practice first? Play Colony Flow free in your browser โ†—

Level-specific solution

Colony Flow Level 977: the board shown in the Level 977 video

Opening move: Feed the initial dark blue blocks to the purple water. Final move: Remove the final isolated pixels to complete the board.

Board identity

the board shown in the Level 977 video

Use the Level 977 screenshot and video above to confirm this exact layout before following the moves.

Step-by-step solution

Ordered moves for the the board shown in the Level 977 video

  1. Verified move 1

    Feed the initial dark blue blocks to the purple water

  2. Verified move 2

    Monitor the hungry door as it counts down to zero

  3. Verified move 3

    Send your first teal blocks to clear the outer bubbles

  4. Verified move 4

    Move the first set of connected boxes to reveal the fins

  5. Verified move 5

    Attack the yellow and orange scales on the upper body

  6. Verified move 6

    Manage the massive three part connected chain

  7. Verified move 7

    Clear the pink and red sections of the lower belly

  8. Verified move 8

    Remove the final isolated pixels to complete the board

Sources reviewed: primary level guide.

Colony Flow Level 977 Screenshot
Colony Flow Level 977: the board shown in the Level 977 video reference.
๐Ÿ“‹ Written practice guide (web version)board preview, color breakdown & loading order for the playable web level

Board Preview

What You're Up Against

Level 977 paints Penguin with 142 tiles across 4 colors, split into 6 cubes in the tray. You have 5 waiting slots and two nest holes.

  • Blue: 82 tiles โ†’ cubes of 44, 32, 6
  • Lime: 48 tiles โ†’ cubes of 48
  • Navy: 8 tiles โ†’ cubes of 8
  • Aqua: 4 tiles โ†’ cubes of 4

โš ๏ธ 1 hidden โ€œ?โ€ cube in the tray.

Spoiler: what they hide

Navy 8

Step-by-Step Solution

This loading order was computed from the web level layout with a reachability-first strategy: always feed the ants colors they can actually reach, and never let all 5 slots fill with blocked colors. Tap hidden โ€œ?โ€ cubes only when you have slot room to absorb a surprise color.

Load the cubes in this order, letting the ants work between picks. Unless noted, a cube's tiles are fully reachable when you send it.

  1. Send the Blue 32 cube.
  2. Send the Navy 8 cube.
  3. Send the Blue 6 cube.
  4. Send the Blue 44 cube. Only ~28 of its 44 tiles are open at this point โ€” park it in a slot and let the surrounding colors clear the rest of the way.
  5. Send the Aqua 4 cube.
  6. Send the Lime 48 cube. Only ~20 of its 48 tiles are open at this point โ€” park it in a slot and let the surrounding colors clear the rest of the way.

Finish without boosters for 3 stars and bonus coins. If the board jams anyway, a Shuffle or Vacuum booster is the cheapest way out.

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