Colony Flow Level 1120 Answer Key, Walkthrough & Solution

Super Hard

Level 1120 Video Walkthrough

Watch the full clear first, then use the written checkpoints below for each move. Want to practice first? Play Colony Flow free in your browser ↗

Level-specific solution

Colony Flow Level 1120: the board shown in the Level 1120 video

Opening move: Clear the outer pink border and white sky details. Final move: Clear the yellow fruit and finish the picture.

Board identity

the board shown in the Level 1120 video

Use the Level 1120 screenshot and video above to confirm this exact layout before following the moves.

Step-by-step solution

Ordered moves for the the board shown in the Level 1120 video

  1. Verified move 1

    Clear the outer pink border and white sky details

  2. Verified move 2

    Feed the Hungry Door and clear the maroon shading

  3. Verified move 3

    Manage your first set of Connected Boxes

  4. Verified move 4

    Remove the blue sky and green leaves

  5. Verified move 5

    Break the Hungry Door and eat the capybara body

  6. Verified move 6

    Clear the yellow fruit and finish the picture

Sources reviewed: primary level guide.

Colony Flow Level 1120 Screenshot
Colony Flow Level 1120: the board shown in the Level 1120 video reference.
📋 Written practice guide (web version)board preview, color breakdown & loading order for the playable web level

Board Preview

What You're Up Against

Level 1120 paints Sun with 484 tiles across 4 colors, split into 14 cubes in the tray. You have 5 waiting slots and two nest holes.

  • Indigo: 360 tiles → cubes of 53, 52, 51, 43, 40, 38, 30, 29, 20, 4
  • Magenta: 70 tiles → cubes of 38, 32
  • Forest: 48 tiles → cubes of 48
  • Aqua: 6 tiles → cubes of 6

⚠️ 2 hidden “?” cubes in the tray.

Spoiler: what they hide

Magenta 32, Aqua 6

🔒 1 locked cube — free the cube above them before they can be picked.

Step-by-Step Solution

This loading order was computed from the web level layout with a reachability-first strategy: always feed the ants colors they can actually reach, and never let all 5 slots fill with blocked colors. Tap hidden “?” cubes only when you have slot room to absorb a surprise color.

Load the cubes in this order, letting the ants work between picks. Unless noted, a cube's tiles are fully reachable when you send it.

  1. Send the Indigo 53 cube.
  2. Send the Indigo 52 cube.
  3. Send the Indigo 51 cube.
  4. Send the Indigo 40 cube.
  5. Send the Indigo 30 cube.
  6. Send the Indigo 38 cube.
  7. Send the Indigo 29 cube.
  8. Send the Indigo 20 cube.
  9. Send the Indigo 4 cube.
  10. Send the Forest 48 cube. Only ~44 of its 48 tiles are open at this point — park it in a slot and let the surrounding colors clear the rest of the way.
  11. Send the Indigo 43 cube. Only ~24 of its 43 tiles are open at this point — park it in a slot and let the surrounding colors clear the rest of the way.
  12. Send the Magenta 32 cube. Only ~24 of its 32 tiles are open at this point — park it in a slot and let the surrounding colors clear the rest of the way.
  13. Send the Magenta 38 cube. Only ~18 of its 38 tiles are open at this point — park it in a slot and let the surrounding colors clear the rest of the way.
  14. Send the Aqua 6 cube.

Finish without boosters for 3 stars and bonus coins. If the board jams anyway, a Shuffle or Vacuum booster is the cheapest way out.

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