Colony Flow Level 48 Answer Key, Walkthrough & Solution
Level 48 Video Walkthrough
Watch the full clear first, then use the written checkpoints below for each move. Want to practice first? Play Colony Flow free in your browser ↗
Level-specific solution
Colony Flow Level 48: hat-wearing dog with cheek keys
Opening move: Send ants to the bottom white tiles to start the level. Final move: Clear the top hat trim and win the level.
Board identity
hat-wearing dog with cheek keys
The recorded palette is brown, white, black, orange, green, yellow, blue. Use the screenshot to confirm the placement of these colors before starting the first move.
Step-by-step solution
Ordered moves for the hat-wearing dog with cheek keys
Send ants to the bottom white tiles to start the level
Open the black outlines around the collar and lower face
Collect the blue and yellow keys on the cheeks
Attack the lower brown background corners
Clear the orange bowtie and the brown mouth details
Work up the outer edges of the brown background
Start clearing the green hat stripe across the middle
Eat the orange hat stars on the top left and right
Finish the top brown background section
Clear the top hat trim and win the level
Second-source check
Opening and finish confirmed separately
Opening: Send ants to the bottom white tiles to start the level. Finish: Clear the top hat trim and win the level. Its 10board-specific moves are listed above; the picture name and palette come from the other reference page.
Sources reviewed: primary level guide and independent cross-check.

📋 Written practice guide (web version)board preview, color breakdown & loading order for the playable web level
Board Preview
What You're Up Against
Level 48 paints Gift with 194 tiles across 4 colors, split into 8 cubes in the tray. You have 5 waiting slots and two nest holes.
- Jade: 99 tiles → cubes of 37, 29, 19, 14
- Black: 39 tiles → cubes of 39
- Coral: 36 tiles → cubes of 36
- Red: 20 tiles → cubes of 15, 5
⚠️ 1 hidden “?” cube in the tray.
Spoiler: what they hide
Jade 19
Step-by-Step Solution
This loading order was computed from the web level layout with a reachability-first strategy: always feed the ants colors they can actually reach, and never let all 5 slots fill with blocked colors. Tap hidden “?” cubes only when you have slot room to absorb a surprise color.
Load the cubes in this order, letting the ants work between picks. Unless noted, a cube's tiles are fully reachable when you send it.
- Send the Jade 19 cube.
- Send the Jade 14 cube.
- Send the Red 5 cube.
- Send the Jade 37 cube. Only ~25 of its 37 tiles are open at this point — park it in a slot and let the surrounding colors clear the rest of the way.
- Send the Black 39 cube. Only ~22 of its 39 tiles are open at this point — park it in a slot and let the surrounding colors clear the rest of the way.
- Send the Jade 29 cube. Only ~21 of its 29 tiles are open at this point — park it in a slot and let the surrounding colors clear the rest of the way.
- Send the Coral 36 cube. Only ~25 of its 36 tiles are open at this point — park it in a slot and let the surrounding colors clear the rest of the way.
- Send the Red 15 cube. Only ~13 of its 15 tiles are open at this point — park it in a slot and let the surrounding colors clear the rest of the way.
Finish without boosters for 3 stars and bonus coins. If the board jams anyway, a Shuffle or Vacuum booster is the cheapest way out.