Colony Flow Level 48 Answer Key, Walkthrough & Solution

Easy

Level 48 Video Walkthrough

Watch the full clear first, then use the written checkpoints below for each move. Want to practice first? Play Colony Flow free in your browser ↗

Level-specific solution

Colony Flow Level 48: hat-wearing dog with cheek keys

Opening move: Send ants to the bottom white tiles to start the level. Final move: Clear the top hat trim and win the level.

brownwhiteblackorangegreenyellowblue

Board identity

hat-wearing dog with cheek keys

The recorded palette is brown, white, black, orange, green, yellow, blue. Use the screenshot to confirm the placement of these colors before starting the first move.

Step-by-step solution

Ordered moves for the hat-wearing dog with cheek keys

  1. Send ants to the bottom white tiles to start the level

  2. Open the black outlines around the collar and lower face

  3. Collect the blue and yellow keys on the cheeks

  4. Attack the lower brown background corners

  5. Clear the orange bowtie and the brown mouth details

  6. Work up the outer edges of the brown background

  7. Start clearing the green hat stripe across the middle

  8. Eat the orange hat stars on the top left and right

  9. Finish the top brown background section

  10. Clear the top hat trim and win the level

Second-source check

Opening and finish confirmed separately

Opening: Send ants to the bottom white tiles to start the level. Finish: Clear the top hat trim and win the level. Its 10board-specific moves are listed above; the picture name and palette come from the other reference page.

Sources reviewed: primary level guide and independent cross-check.

Colony Flow Level 48 Screenshot
Colony Flow Level 48: hat-wearing dog with cheek keys reference.
📋 Written practice guide (web version)board preview, color breakdown & loading order for the playable web level

Board Preview

What You're Up Against

Level 48 paints Gift with 194 tiles across 4 colors, split into 8 cubes in the tray. You have 5 waiting slots and two nest holes.

  • Jade: 99 tiles → cubes of 37, 29, 19, 14
  • Black: 39 tiles → cubes of 39
  • Coral: 36 tiles → cubes of 36
  • Red: 20 tiles → cubes of 15, 5

⚠️ 1 hidden “?” cube in the tray.

Spoiler: what they hide

Jade 19

Step-by-Step Solution

This loading order was computed from the web level layout with a reachability-first strategy: always feed the ants colors they can actually reach, and never let all 5 slots fill with blocked colors. Tap hidden “?” cubes only when you have slot room to absorb a surprise color.

Load the cubes in this order, letting the ants work between picks. Unless noted, a cube's tiles are fully reachable when you send it.

  1. Send the Jade 19 cube.
  2. Send the Jade 14 cube.
  3. Send the Red 5 cube.
  4. Send the Jade 37 cube. Only ~25 of its 37 tiles are open at this point — park it in a slot and let the surrounding colors clear the rest of the way.
  5. Send the Black 39 cube. Only ~22 of its 39 tiles are open at this point — park it in a slot and let the surrounding colors clear the rest of the way.
  6. Send the Jade 29 cube. Only ~21 of its 29 tiles are open at this point — park it in a slot and let the surrounding colors clear the rest of the way.
  7. Send the Coral 36 cube. Only ~25 of its 36 tiles are open at this point — park it in a slot and let the surrounding colors clear the rest of the way.
  8. Send the Red 15 cube. Only ~13 of its 15 tiles are open at this point — park it in a slot and let the surrounding colors clear the rest of the way.

Finish without boosters for 3 stars and bonus coins. If the board jams anyway, a Shuffle or Vacuum booster is the cheapest way out.

All Level Walkthroughs

🐜 Colony Flow
Jump to level
Levels 1-10