Colony Flow Level 860 Answer Key, Walkthrough & Solution

Super Hard

Level 860 Video Walkthrough

Watch the full clear first, then use the written checkpoints below for each move. Want to practice first? Play Colony Flow free in your browser ↗

Level-specific solution

Colony Flow Level 860: the board shown in the Level 860 video

Opening move: Clear the red apple and the initial purple sections on the board. Final move: Execute the final cleanup phase to win the level and finish the board.

Board identity

the board shown in the Level 860 video

Use the Level 860 screenshot and video above to confirm this exact layout before following the moves.

Step-by-step solution

Ordered moves for the the board shown in the Level 860 video

  1. Verified move 1

    Clear the red apple and the initial purple sections on the board

  2. Verified move 2

    Bring out the green and pink blocks to expand the active clearing zone

  3. Verified move 3

    Send the large white and brown blocks to dismantle the capybara body

  4. Verified move 4

    Attack the top edges with dark blue and dark green ants to open borders

  5. Verified move 5

    Move the Connected Boxes to crack open the giant wooden chest

  6. Verified move 6

    Send yellow and teal ants to clear the remaining background details

  7. Verified move 7

    Execute the final cleanup phase to win the level and finish the board

Sources reviewed: primary level guide.

Colony Flow Level 860 Screenshot
Colony Flow Level 860: the board shown in the Level 860 video reference.
📋 Written practice guide (web version)board preview, color breakdown & loading order for the playable web level

Board Preview

What You're Up Against

Level 860 paints Apple with 196 tiles across 4 colors, split into 7 cubes in the tray. You have 5 waiting slots and two nest holes.

  • Lime: 116 tiles → cubes of 53, 49, 14
  • Navy: 55 tiles → cubes of 51, 4
  • Green: 16 tiles → cubes of 16
  • Dark: 9 tiles → cubes of 9

⚠️ 1 hidden “?” cube in the tray.

Spoiler: what they hide

Dark 9

Step-by-Step Solution

This loading order was computed from the web level layout with a reachability-first strategy: always feed the ants colors they can actually reach, and never let all 5 slots fill with blocked colors. Tap hidden “?” cubes only when you have slot room to absorb a surprise color.

Load the cubes in this order, letting the ants work between picks. Unless noted, a cube's tiles are fully reachable when you send it.

  1. Send the Navy 4 cube.
  2. Send the Navy 51 cube. Only ~38 of its 51 tiles are open at this point — park it in a slot and let the surrounding colors clear the rest of the way.
  3. Send the Lime 14 cube.
  4. Send the Lime 49 cube. Only ~30 of its 49 tiles are open at this point — park it in a slot and let the surrounding colors clear the rest of the way.
  5. Send the Lime 53 cube. Only ~21 of its 53 tiles are open at this point — park it in a slot and let the surrounding colors clear the rest of the way.
  6. Send the Green 16 cube. Only ~10 of its 16 tiles are open at this point — park it in a slot and let the surrounding colors clear the rest of the way.
  7. Send the Dark 9 cube. Only ~8 of its 9 tiles are open at this point — park it in a slot and let the surrounding colors clear the rest of the way.

Finish without boosters for 3 stars and bonus coins. If the board jams anyway, a Shuffle or Vacuum booster is the cheapest way out.

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