Colony Flow Level 1010 Answer Key, Walkthrough & Solution

Super Hard

Level 1010 Video Walkthrough

Watch the full clear first, then use the written checkpoints below for each move. Want to practice first? Play Colony Flow free in your browser โ†—

Level-specific solution

Colony Flow Level 1010: the board shown in the Level 1010 video

Opening move: clear the top green leaves to open the initial pathways. Final move: Send the final connected blocks to finish the level.

Board identity

the board shown in the Level 1010 video

Use the Level 1010 screenshot and video above to confirm this exact layout before following the moves.

Step-by-step solution

Ordered moves for the the board shown in the Level 1010 video

  1. Verified move 1

    clear the top green leaves to open the initial pathways

  2. Verified move 2

    attack the dark blue outline to expose the inner purple tiles

  3. Verified move 3

    manage the first set of connected boxes to avoid slot jams

  4. Verified move 4

    Clear the main light purple body of the controller

  5. Verified move 5

    clear the yellow and green grass at the bottom of the board

  6. Verified move 6

    Clear the bright white plus signs and teal action buttons

  7. Verified move 7

    sweep the remaining pink accents and isolated pixels

  8. Verified move 8

    Send the final connected blocks to finish the level

Sources reviewed: primary level guide.

Colony Flow Level 1010 Screenshot
Colony Flow Level 1010: the board shown in the Level 1010 video reference.
๐Ÿ“‹ Written practice guide (web version)board preview, color breakdown & loading order for the playable web level

Board Preview

What You're Up Against

Level 1010 paints Penguin with 142 tiles across 4 colors, split into 5 cubes in the tray. You have 5 waiting slots and two nest holes.

  • Violet: 82 tiles โ†’ cubes of 44, 38
  • Cyan: 48 tiles โ†’ cubes of 48
  • Red: 8 tiles โ†’ cubes of 8
  • Sand: 4 tiles โ†’ cubes of 4

Step-by-Step Solution

This loading order was computed from the web level layout with a reachability-first strategy: always feed the ants colors they can actually reach, and never let all 5 slots fill with blocked colors.

Load the cubes in this order, letting the ants work between picks. Unless noted, a cube's tiles are fully reachable when you send it.

  1. Send the Red 8 cube.
  2. Send the Violet 38 cube.
  3. Send the Violet 44 cube. Only ~30 of its 44 tiles are open at this point โ€” park it in a slot and let the surrounding colors clear the rest of the way.
  4. Send the Sand 4 cube.
  5. Send the Cyan 48 cube. Only ~20 of its 48 tiles are open at this point โ€” park it in a slot and let the surrounding colors clear the rest of the way.

Finish without boosters for 3 stars and bonus coins. If the board jams anyway, a Shuffle or Vacuum booster is the cheapest way out.

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