Colony Flow Level 974 Answer Key, Walkthrough & Solution

Hard

Level 974 Video Walkthrough

Watch the full clear first, then use the written checkpoints below for each move. Want to practice first? Play Colony Flow free in your browser โ†—

Level-specific solution

Colony Flow Level 974: the board shown in the Level 974 video

Opening move: Clear the outer white border to open access points. Final move: Remove the final scattered tiles to finish the board.

Board identity

the board shown in the Level 974 video

Use the Level 974 screenshot and video above to confirm this exact layout before following the moves.

Step-by-step solution

Ordered moves for the the board shown in the Level 974 video

  1. Verified move 1

    Clear the outer white border to open access points

  2. Verified move 2

    Attack the bottom teal base and dark purple shadow

  3. Verified move 3

    Manage the first set of Connected Boxes from the tray

  4. Verified move 4

    Clear the yellow sections and light purple details

  5. Verified move 5

    Break into the red center and reduce the large numbered box

  6. Verified move 6

    Clear the upper green canopy to reduce board clutter

  7. Verified move 7

    Work through the heavy teal blocks on the right side

  8. Verified move 8

    Remove the final scattered tiles to finish the board

Sources reviewed: primary level guide.

Colony Flow Level 974 Screenshot
Colony Flow Level 974: the board shown in the Level 974 video reference.
๐Ÿ“‹ Written practice guide (web version)board preview, color breakdown & loading order for the playable web level

Board Preview

What You're Up Against

Level 974 paints Car with 118 tiles across 4 colors, split into 6 cubes in the tray. You have 5 waiting slots and two nest holes.

  • Violet: 60 tiles โ†’ cubes of 42, 18
  • Green: 36 tiles โ†’ cubes of 33, 3
  • Dark: 18 tiles โ†’ cubes of 18
  • Orange: 4 tiles โ†’ cubes of 4

โš ๏ธ 1 hidden โ€œ?โ€ cube in the tray.

Spoiler: what they hide

Dark 18

Step-by-Step Solution

This loading order was computed from the web level layout with a reachability-first strategy: always feed the ants colors they can actually reach, and never let all 5 slots fill with blocked colors. Tap hidden โ€œ?โ€ cubes only when you have slot room to absorb a surprise color.

Load the cubes in this order, letting the ants work between picks. Unless noted, a cube's tiles are fully reachable when you send it.

  1. Send the Green 3 cube.
  2. Send the Violet 18 cube. Only ~17 of its 18 tiles are open at this point โ€” park it in a slot and let the surrounding colors clear the rest of the way.
  3. Send the Orange 4 cube.
  4. Send the Violet 42 cube. Only ~15 of its 42 tiles are open at this point โ€” park it in a slot and let the surrounding colors clear the rest of the way.
  5. Send the Green 33 cube. Only ~21 of its 33 tiles are open at this point โ€” park it in a slot and let the surrounding colors clear the rest of the way.
  6. Send the Dark 18 cube. Only ~16 of its 18 tiles are open at this point โ€” park it in a slot and let the surrounding colors clear the rest of the way.

Finish without boosters for 3 stars and bonus coins. If the board jams anyway, a Shuffle or Vacuum booster is the cheapest way out.

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