Colony Flow Level 482 Answer Key, Walkthrough & Solution
Level 482 Video Walkthrough
Watch the full clear first, then use the written checkpoints below for each move. Want to practice first? Play Colony Flow free in your browser โ
Level-specific solution
Colony Flow Level 482: golden soccer trophy topped by a ball
Opening move: Clear the dark red base of the trophy first. Final move: Remove the final top edge of the board.
Board identity
golden soccer trophy topped by a ball
The recorded palette is gold, yellow, black, white, brown. Use the screenshot to confirm the placement of these colors before starting the first move.
Step-by-step solution
Ordered moves for the golden soccer trophy topped by a ball
Clear the dark red base of the trophy first
Feed the Hungry Door with yellow and orange blocks
Manage the first set of Connected Boxes carefully
Open the Hungry Door and clear the remaining trophy
Reveal and resolve the Hidden Box
Attack the black and white soccer ball
Break the soccer ball into smaller pieces
Remove the final top edge of the board
Second-source check
Opening and finish confirmed separately
Opening: Clear the dark red base of the trophy first. Finish: Remove the final top edge of the board. Its 8board-specific moves are listed above; the picture name and palette come from the other reference page.
Sources reviewed: primary level guide and independent cross-check.

๐ Written practice guide (web version)board preview, color breakdown & loading order for the playable web level
Board Preview
What You're Up Against
Level 482 paints Penguin with 142 tiles across 4 colors, split into 5 cubes in the tray. You have 5 waiting slots and two nest holes.
- Magenta: 82 tiles โ cubes of 44, 38
- Sand: 48 tiles โ cubes of 48
- Purple: 8 tiles โ cubes of 8
- Dark: 4 tiles โ cubes of 4
Step-by-Step Solution
This loading order was computed from the web level layout with a reachability-first strategy: always feed the ants colors they can actually reach, and never let all 5 slots fill with blocked colors.
Load the cubes in this order, letting the ants work between picks. Unless noted, a cube's tiles are fully reachable when you send it.
- Send the Purple 8 cube.
- Send the Magenta 38 cube.
- Send the Magenta 44 cube. Only ~30 of its 44 tiles are open at this point โ park it in a slot and let the surrounding colors clear the rest of the way.
- Send the Dark 4 cube.
- Send the Sand 48 cube. Only ~20 of its 48 tiles are open at this point โ park it in a slot and let the surrounding colors clear the rest of the way.
Finish without boosters for 3 stars and bonus coins. If the board jams anyway, a Shuffle or Vacuum booster is the cheapest way out.