Colony Flow Level 687 Answer Key, Walkthrough & Solution

Hard

Level 687 Video Walkthrough

Watch the full clear first, then use the written checkpoints below for each move. Want to practice first? Play Colony Flow free in your browser ↗

Level-specific solution

Colony Flow Level 687: tall green cactus in a flowered desert

Opening move: Send the massive green block to tackle the giant cactus. Final move: Remove the final scattered patches.

greenorangebrownwhiteblue

Board identity

tall green cactus in a flowered desert

The recorded palette is green, orange, brown, white, blue. Use the screenshot to confirm the placement of these colors before starting the first move.

Step-by-step solution

Ordered moves for the tall green cactus in a flowered desert

  1. Send the massive green block to tackle the giant cactus

  2. Send out white ants to clear the scattered stones

  3. Reveal hidden tray items and deploy new colors

  4. Unleash the orange ants on the mountain rocks

  5. Unlock the restricted tray blocks by collecting keys

  6. Clear the light blue sky at the top of the board

  7. Remove the final scattered patches

Second-source check

Opening and finish confirmed separately

Opening: Send the massive green block to tackle the giant cactus. Finish: Remove the final scattered patches. Its 7board-specific moves are listed above; the picture name and palette come from the other reference page.

Sources reviewed: primary level guide and independent cross-check.

Colony Flow Level 687 Screenshot
Colony Flow Level 687: tall green cactus in a flowered desert reference.
📋 Written practice guide (web version)board preview, color breakdown & loading order for the playable web level

Board Preview

What You're Up Against

Level 687 paints Robot with 182 tiles across 4 colors, split into 6 cubes in the tray. You have 5 waiting slots and two nest holes.

  • Cyan: 72 tiles → cubes of 52, 20
  • Green: 70 tiles → cubes of 46, 24
  • Purple: 22 tiles → cubes of 22
  • Cream: 18 tiles → cubes of 18

⚠️ 1 hidden “?” cube in the tray.

Spoiler: what they hide

Cyan 20

Step-by-Step Solution

This loading order was computed from the web level layout with a reachability-first strategy: always feed the ants colors they can actually reach, and never let all 5 slots fill with blocked colors. Tap hidden “?” cubes only when you have slot room to absorb a surprise color.

Load the cubes in this order, letting the ants work between picks. Unless noted, a cube's tiles are fully reachable when you send it.

  1. Send the Cyan 20 cube.
  2. Send the Cyan 52 cube. Only ~27 of its 52 tiles are open at this point — park it in a slot and let the surrounding colors clear the rest of the way.
  3. Send the Green 24 cube.
  4. Send the Green 46 cube. Only ~22 of its 46 tiles are open at this point — park it in a slot and let the surrounding colors clear the rest of the way.
  5. Send the Purple 22 cube. Only ~14 of its 22 tiles are open at this point — park it in a slot and let the surrounding colors clear the rest of the way.
  6. Send the Cream 18 cube. Only ~16 of its 18 tiles are open at this point — park it in a slot and let the surrounding colors clear the rest of the way.

Finish without boosters for 3 stars and bonus coins. If the board jams anyway, a Shuffle or Vacuum booster is the cheapest way out.

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