Colony Flow Level 135 Answer Key, Walkthrough & Solution

Hard

Level 135 Video Walkthrough

Watch the full clear first, then use the written checkpoints below for each move. Want to practice first? Play Colony Flow free in your browser ↗

Level-specific solution

Colony Flow Level 135: lion head

Opening move: Start by clearing the bottom blue background tiles. Final move: Finish the hidden food tiles at the top edge.

yelloworangebrownwhiteblack

Board identity

lion head

The recorded palette is yellow, orange, brown, white, black. Use the screenshot to confirm the placement of these colors before starting the first move.

Step-by-step solution

Ordered moves for the lion head

  1. Start by clearing the bottom blue background tiles

  2. Open the outer mane with orange and brown blocks

  3. Clear the white eyes and tackle the yellow face

  4. Remove the brown nose and mouth sections

  5. Tackle the upper blue background and remaining mane

  6. Finish the hidden food tiles at the top edge

Second-source check

Opening and finish confirmed separately

Opening: Start by clearing the bottom blue background tiles. Finish: Finish the hidden food tiles at the top edge. Its 6board-specific moves are listed above; the picture name and palette come from the other reference page.

Sources reviewed: primary level guide and independent cross-check.

Colony Flow Level 135 Screenshot
Colony Flow Level 135: lion head reference.
📋 Written practice guide (web version)board preview, color breakdown & loading order for the playable web level

Board Preview

What You're Up Against

Level 135 paints Citrus with 325 tiles across 5 colors, split into 10 cubes in the tray. You have 5 waiting slots and two nest holes.

  • Blue: 136 tiles → cubes of 54, 44, 38
  • Sand: 84 tiles → cubes of 49, 29, 6
  • Brown: 80 tiles → cubes of 52, 28
  • Green: 20 tiles → cubes of 20
  • Cyan: 5 tiles → cubes of 5

⚠️ 1 hidden “?” cube in the tray.

Spoiler: what they hide

Cyan 5

Step-by-Step Solution

This loading order was computed from the web level layout with a reachability-first strategy: always feed the ants colors they can actually reach, and never let all 5 slots fill with blocked colors. Tap hidden “?” cubes only when you have slot room to absorb a surprise color.

Load the cubes in this order, letting the ants work between picks. Unless noted, a cube's tiles are fully reachable when you send it.

  1. Send the Sand 49 cube.
  2. Send the Sand 29 cube.
  3. Send the Brown 28 cube.
  4. Send the Sand 6 cube.
  5. Send the Brown 52 cube. Only ~38 of its 52 tiles are open at this point — park it in a slot and let the surrounding colors clear the rest of the way.
  6. Send the Blue 38 cube.
  7. Send the Blue 54 cube. Only ~33 of its 54 tiles are open at this point — park it in a slot and let the surrounding colors clear the rest of the way.
  8. Send the Blue 44 cube. Only ~26 of its 44 tiles are open at this point — park it in a slot and let the surrounding colors clear the rest of the way.
  9. Send the Green 20 cube. Only ~16 of its 20 tiles are open at this point — park it in a slot and let the surrounding colors clear the rest of the way.
  10. Send the Cyan 5 cube. Only ~4 of its 5 tiles are open at this point — park it in a slot and let the surrounding colors clear the rest of the way.

Finish without boosters for 3 stars and bonus coins. If the board jams anyway, a Shuffle or Vacuum booster is the cheapest way out.

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