Colony Flow Level 59 Answer Key, Walkthrough & Solution
Level 59 Video Walkthrough
Watch the full clear first, then use the written checkpoints below for each move. Want to practice first? Play Colony Flow free in your browser ↗
Level-specific solution
Colony Flow Level 59: pink sky, clouds, grass, and water with keys
Opening move: Open with the yellow ground and green grass. Final move: Remove the final scattered orange and white tiles.
Board identity
pink sky, clouds, grass, and water with keys
The recorded palette is yellow, green, pink, white, light blue, orange. Use the screenshot to confirm the placement of these colors before starting the first move.
Step-by-step solution
Ordered moves for the pink sky, clouds, grass, and water with keys
Open with the yellow ground and green grass
Clear the left sky to grab the yellow key
Manage the connected pink and white blocks
Open the right side to target the light blue key
Collect the light blue key and deploy more pink blocks
Clear the remaining white clouds in the center
Empty the bottom light blue water area
Remove the final scattered orange and white tiles
Second-source check
Opening and finish confirmed separately
Opening: Open with the yellow ground and green grass. Finish: Remove the final scattered orange and white tiles. Its 8board-specific moves are listed above; the picture name and palette come from the other reference page.
Sources reviewed: primary level guide and independent cross-check.

📋 Written practice guide (web version)board preview, color breakdown & loading order for the playable web level
Board Preview
What You're Up Against
Level 59 paints Donut with 164 tiles across 4 colors, split into 8 cubes in the tray. You have 5 waiting slots and two nest holes.
- Dark: 70 tiles → cubes of 31, 29, 10
- Sand: 68 tiles → cubes of 37, 19, 12
- White: 16 tiles → cubes of 16
- Orange: 10 tiles → cubes of 10
⚠️ 1 hidden “?” cube in the tray.
Spoiler: what they hide
White 16
Step-by-Step Solution
This loading order was computed from the web level layout with a reachability-first strategy: always feed the ants colors they can actually reach, and never let all 5 slots fill with blocked colors. Tap hidden “?” cubes only when you have slot room to absorb a surprise color.
Load the cubes in this order, letting the ants work between picks. Unless noted, a cube's tiles are fully reachable when you send it.
- Send the Sand 37 cube.
- Send the Sand 19 cube.
- Send the Dark 10 cube.
- Send the Dark 31 cube. Only ~19 of its 31 tiles are open at this point — park it in a slot and let the surrounding colors clear the rest of the way.
- Send the Dark 29 cube. Only ~12 of its 29 tiles are open at this point — park it in a slot and let the surrounding colors clear the rest of the way.
- Send the Sand 12 cube.
- Send the Orange 10 cube.
- Send the White 16 cube. Only ~12 of its 16 tiles are open at this point — park it in a slot and let the surrounding colors clear the rest of the way.
Finish without boosters for 3 stars and bonus coins. If the board jams anyway, a Shuffle or Vacuum booster is the cheapest way out.