Colony Flow Level 579 Answer Key, Walkthrough & Solution
Level 579 Video Walkthrough
Watch the full clear first, then use the written checkpoints below for each move. Want to practice first? Play Colony Flow free in your browser ↗
Level-specific solution
Colony Flow Level 579: red farm tractor crossing a flowered field
Opening move: Focus purely on the red blocks to attack the massive chocolate wall. Final move: Finish the sky and the final ground tiles to win the game.
Board identity
red farm tractor crossing a flowered field
The recorded palette is red, yellow, black, green, blue. Use the screenshot to confirm the placement of these colors before starting the first move.
Step-by-step solution
Ordered moves for the red farm tractor crossing a flowered field
Focus purely on the red blocks to attack the massive chocolate wall
Break the chocolate completely to open the bottom of the board
Push the red ants higher to grab the yellow and blue keys
Send the connected yellow and white blocks to clear the top sections
Send out the green and dark grey blocks to clean up the background
Finish the sky and the final ground tiles to win the game
Second-source check
Opening and finish confirmed separately
Opening: Focus purely on the red blocks to attack the massive chocolate wall. Finish: Finish the sky and the final ground tiles to win the game. Its 6board-specific moves are listed above; the picture name and palette come from the other reference page.
Sources reviewed: primary level guide and independent cross-check.

📋 Written practice guide (web version)board preview, color breakdown & loading order for the playable web level
Board Preview
What You're Up Against
Level 579 paints Butterfly with 194 tiles across 4 colors, split into 8 cubes in the tray. You have 5 waiting slots and two nest holes.
- Violet: 90 tiles → cubes of 42, 29, 19
- Aqua: 72 tiles → cubes of 39, 33
- Lime: 22 tiles → cubes of 19, 3
- Orange: 10 tiles → cubes of 10
⚠️ 1 hidden “?” cube in the tray.
Spoiler: what they hide
Aqua 33
Step-by-Step Solution
This loading order was computed from the web level layout with a reachability-first strategy: always feed the ants colors they can actually reach, and never let all 5 slots fill with blocked colors. Tap hidden “?” cubes only when you have slot room to absorb a surprise color.
Load the cubes in this order, letting the ants work between picks. Unless noted, a cube's tiles are fully reachable when you send it.
- Send the Violet 19 cube.
- Send the Lime 3 cube.
- Send the Violet 29 cube. Only ~24 of its 29 tiles are open at this point — park it in a slot and let the surrounding colors clear the rest of the way.
- Send the Aqua 39 cube. Only ~20 of its 39 tiles are open at this point — park it in a slot and let the surrounding colors clear the rest of the way.
- Send the Aqua 33 cube. Only ~16 of its 33 tiles are open at this point — park it in a slot and let the surrounding colors clear the rest of the way.
- Send the Violet 42 cube. Only ~23 of its 42 tiles are open at this point — park it in a slot and let the surrounding colors clear the rest of the way.
- Send the Lime 19 cube.
- Send the Orange 10 cube.
Finish without boosters for 3 stars and bonus coins. If the board jams anyway, a Shuffle or Vacuum booster is the cheapest way out.