Colony Flow Level 536 Answer Key, Walkthrough & Solution
Level 536 Video Walkthrough
Watch the full clear first, then use the written checkpoints below for each move. Want to practice first? Play Colony Flow free in your browser ↗
Level-specific solution
Colony Flow Level 536: brown-haired child bundled in a blue scarf
Opening move: Open the bottom space by clearing the yellow line and starting the background. Final move: Finish the small details and the final orange background corners.
Board identity
brown-haired child bundled in a blue scarf
The recorded palette is brown, blue, white, orange, red. Use the screenshot to confirm the placement of these colors before starting the first move.
Step-by-step solution
Ordered moves for the brown-haired child bundled in a blue scarf
Open the bottom space by clearing the yellow line and starting the background
Access the pirate face and the dark red bandana
Collect the green key on the board to unlock the tray
Clear the pirate clothing and the pink bandana details
Finish the small details and the final orange background corners
Second-source check
Opening and finish confirmed separately
Opening: Open the bottom space by clearing the yellow line and starting the background. Finish: Finish the small details and the final orange background corners. Its 5board-specific moves are listed above; the picture name and palette come from the other reference page.
Sources reviewed: primary level guide and independent cross-check.

📋 Written practice guide (web version)board preview, color breakdown & loading order for the playable web level
Board Preview
What You're Up Against
Level 536 paints Mushroom with 170 tiles across 4 colors, split into 8 cubes in the tray. You have 5 waiting slots and two nest holes.
- Cyan: 76 tiles → cubes of 43, 25, 8
- Indigo: 38 tiles → cubes of 38
- Blue: 32 tiles → cubes of 22, 10
- Brown: 24 tiles → cubes of 19, 5
⚠️ 1 hidden “?” cube in the tray.
Spoiler: what they hide
Blue 10
Step-by-Step Solution
This loading order was computed from the web level layout with a reachability-first strategy: always feed the ants colors they can actually reach, and never let all 5 slots fill with blocked colors. Tap hidden “?” cubes only when you have slot room to absorb a surprise color.
Load the cubes in this order, letting the ants work between picks. Unless noted, a cube's tiles are fully reachable when you send it.
- Send the Cyan 25 cube.
- Send the Blue 22 cube.
- Send the Blue 10 cube.
- Send the Cyan 8 cube.
- Send the Brown 5 cube.
- Send the Cyan 43 cube. Only ~20 of its 43 tiles are open at this point — park it in a slot and let the surrounding colors clear the rest of the way.
- Send the Indigo 38 cube. Only ~19 of its 38 tiles are open at this point — park it in a slot and let the surrounding colors clear the rest of the way.
- Send the Brown 19 cube. Only ~16 of its 19 tiles are open at this point — park it in a slot and let the surrounding colors clear the rest of the way.
Finish without boosters for 3 stars and bonus coins. If the board jams anyway, a Shuffle or Vacuum booster is the cheapest way out.