Colony Flow Level 1214 Answer Key, Walkthrough & Solution

Hard

Level 1214 Video Walkthrough

Watch the full clear first, then use the written checkpoints below for each move. Want to practice first? Play Colony Flow free in your browser ↗

Level-specific solution

Colony Flow Level 1214: the board shown in the Level 1214 video

Opening move: Clear the bottom cherry blossom branches to open the lower board. Final move: Finish the red shape at the peak to win the level.

Board identity

the board shown in the Level 1214 video

Use the Level 1214 screenshot and video above to confirm this exact layout before following the moves.

Step-by-step solution

Ordered moves for the the board shown in the Level 1214 video

  1. Verified move 1

    Clear the bottom cherry blossom branches to open the lower board

  2. Verified move 2

    Eat away the dark mountain base to push the ants higher

  3. Verified move 3

    Open the middle white snowcap to expand your pathing options

  4. Verified move 4

    Remove the complex black outline details on the right side

  5. Verified move 5

    Clear the dark purple shadows on the left side of the mountain

  6. Verified move 6

    Clear the white sky and border areas surrounding the peak

  7. Verified move 7

    Finish the red shape at the peak to win the level

Sources reviewed: primary level guide.

Colony Flow Level 1214 Screenshot
Colony Flow Level 1214: the board shown in the Level 1214 video reference.
📋 Written practice guide (web version)board preview, color breakdown & loading order for the playable web level

Board Preview

What You're Up Against

Level 1214 paints Donut with 208 tiles across 4 colors, split into 7 cubes in the tray. You have 5 waiting slots and two nest holes.

  • Coral: 88 tiles → cubes of 55, 33
  • Cyan: 86 tiles → cubes of 42, 28, 16
  • Dark: 24 tiles → cubes of 24
  • Orange: 10 tiles → cubes of 10

⚠️ 1 hidden “?” cube in the tray.

Spoiler: what they hide

Dark 24

Step-by-Step Solution

This loading order was computed from the web level layout with a reachability-first strategy: always feed the ants colors they can actually reach, and never let all 5 slots fill with blocked colors. Tap hidden “?” cubes only when you have slot room to absorb a surprise color.

Load the cubes in this order, letting the ants work between picks. Unless noted, a cube's tiles are fully reachable when you send it.

  1. Send the Coral 33 cube.
  2. Send the Coral 55 cube. Only ~42 of its 55 tiles are open at this point — park it in a slot and let the surrounding colors clear the rest of the way.
  3. Send the Cyan 28 cube.
  4. Send the Cyan 16 cube.
  5. Send the Cyan 42 cube. Only ~20 of its 42 tiles are open at this point — park it in a slot and let the surrounding colors clear the rest of the way.
  6. Send the Orange 10 cube.
  7. Send the Dark 24 cube. Only ~12 of its 24 tiles are open at this point — park it in a slot and let the surrounding colors clear the rest of the way.

Finish without boosters for 3 stars and bonus coins. If the board jams anyway, a Shuffle or Vacuum booster is the cheapest way out.

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