Colony Flow Level 937 Answer Key, Walkthrough & Solution

Hard

Level 937 Video Walkthrough

Watch the full clear first, then use the written checkpoints below for each move. Want to practice first? Play Colony Flow free in your browser ↗

Level-specific solution

Colony Flow Level 937: the board shown in the Level 937 video

Opening move: Clear the right side of the green face and the black sunglasses. Final move: Empty the tray and finish the level.

Board identity

the board shown in the Level 937 video

Use the Level 937 screenshot and video above to confirm this exact layout before following the moves.

Step-by-step solution

Ordered moves for the the board shown in the Level 937 video

  1. Verified move 1

    Clear the right side of the green face and the black sunglasses

  2. Verified move 2

    Move the first set of connected boxes to clear the dark green shadows

  3. Verified move 3

    Feed the hungry door and work on the orange lips

  4. Verified move 4

    Clear the red sunburst stripes and chip the chocolate down further

  5. Verified move 5

    Melt the final piece of chocolate to reveal the hidden tiles

  6. Verified move 6

    Clear the newly exposed left side green tiles

  7. Verified move 7

    Sweep up the remaining sunburst background

  8. Verified move 8

    Empty the tray and finish the level

Sources reviewed: primary level guide.

Colony Flow Level 937 Screenshot
Colony Flow Level 937: the board shown in the Level 937 video reference.
📋 Written practice guide (web version)board preview, color breakdown & loading order for the playable web level

Board Preview

What You're Up Against

Level 937 paints Cat with 198 tiles across 4 colors, split into 6 cubes in the tray. You have 5 waiting slots and two nest holes.

  • Navy: 130 tiles → cubes of 44, 43, 43
  • Orange: 48 tiles → cubes of 48
  • Coral: 16 tiles → cubes of 16
  • White: 4 tiles → cubes of 4

⚠️ 1 hidden “?” cube in the tray.

Spoiler: what they hide

White 4

Step-by-Step Solution

This loading order was computed from the web level layout with a reachability-first strategy: always feed the ants colors they can actually reach, and never let all 5 slots fill with blocked colors. Tap hidden “?” cubes only when you have slot room to absorb a surprise color.

Load the cubes in this order, letting the ants work between picks. Unless noted, a cube's tiles are fully reachable when you send it.

  1. Send the Navy 43 cube. Only ~34 of its 43 tiles are open at this point — park it in a slot and let the surrounding colors clear the rest of the way.
  2. Send the Navy 44 cube. Only ~31 of its 44 tiles are open at this point — park it in a slot and let the surrounding colors clear the rest of the way.
  3. Send the Orange 48 cube. Only ~30 of its 48 tiles are open at this point — park it in a slot and let the surrounding colors clear the rest of the way.
  4. Send the Navy 43 cube. Only ~18 of its 43 tiles are open at this point — park it in a slot and let the surrounding colors clear the rest of the way.
  5. Send the White 4 cube.
  6. Send the Coral 16 cube. Only ~12 of its 16 tiles are open at this point — park it in a slot and let the surrounding colors clear the rest of the way.

Finish without boosters for 3 stars and bonus coins. If the board jams anyway, a Shuffle or Vacuum booster is the cheapest way out.

All Level Walkthroughs

🐜 Colony Flow
Jump to level
Levels 1-10