Colony Flow Level 844 Answer Key, Walkthrough & Solution

Hard

Level 844 Video Walkthrough

Watch the full clear first, then use the written checkpoints below for each move. Want to practice first? Play Colony Flow free in your browser โ†—

Level-specific solution

Colony Flow Level 844: the board shown in the Level 844 video

Opening move: Clear the bottom seaweed and open the lower water tiles. Final move: Remove the final water tiles and finish the level.

Board identity

the board shown in the Level 844 video

Use the Level 844 screenshot and video above to confirm this exact layout before following the moves.

Step-by-step solution

Ordered moves for the the board shown in the Level 844 video

  1. Verified move 1

    Clear the bottom seaweed and open the lower water tiles

  2. Verified move 2

    Tackle the light blue bubbles and start the black outline

  3. Verified move 3

    Clear the orange scales and the red fin

  4. Verified move 4

    Move the two block Connected Boxes to clear the yellow fins

  5. Verified move 5

    Survive the four block Connected Boxes chain

  6. Verified move 6

    Remove the final water tiles and finish the level

Sources reviewed: primary level guide.

Colony Flow Level 844 Screenshot
Colony Flow Level 844: the board shown in the Level 844 video reference.
๐Ÿ“‹ Written practice guide (web version)board preview, color breakdown & loading order for the playable web level

Board Preview

What You're Up Against

Level 844 paints Cupcake with 120 tiles across 4 colors, split into 5 cubes in the tray. You have 5 waiting slots and two nest holes.

  • Violet: 55 tiles โ†’ cubes of 32, 23
  • Blue: 38 tiles โ†’ cubes of 38
  • Sand: 15 tiles โ†’ cubes of 15
  • Yellow: 12 tiles โ†’ cubes of 12

Step-by-Step Solution

This loading order was computed from the web level layout with a reachability-first strategy: always feed the ants colors they can actually reach, and never let all 5 slots fill with blocked colors.

Load the cubes in this order, letting the ants work between picks. Unless noted, a cube's tiles are fully reachable when you send it.

  1. Send the Violet 32 cube. Only ~13 of its 32 tiles are open at this point โ€” park it in a slot and let the surrounding colors clear the rest of the way.
  2. Send the Blue 38 cube. Only ~16 of its 38 tiles are open at this point โ€” park it in a slot and let the surrounding colors clear the rest of the way.
  3. Send the Violet 23 cube. Only ~17 of its 23 tiles are open at this point โ€” park it in a slot and let the surrounding colors clear the rest of the way.
  4. Send the Sand 15 cube.
  5. Send the Yellow 12 cube. Only ~8 of its 12 tiles are open at this point โ€” park it in a slot and let the surrounding colors clear the rest of the way.

Finish without boosters for 3 stars and bonus coins. If the board jams anyway, a Shuffle or Vacuum booster is the cheapest way out.

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