Colony Flow Level 665 Answer Key, Walkthrough & Solution

Easy

Video reference only

Written steps are being source-checked

No sufficiently specific written reference is available for Level 665 yet, so this page does not turn repeated strategy advice into a supposed solution. It will not invent a color order or reuse the separate browser practice level.

Colony Flow Level 665 Screenshot
Colony Flow Level 665: web practice board reference.
No dedicated video exists for level 665 yet — use the board image and ordered written guide above, or check the full playlist for nearby levels.
📋 Written practice guide (web version)board preview, color breakdown & loading order for the playable web level

Board Preview

What You're Up Against

Level 665 paints Puzzle with 342 tiles across 5 colors, split into 11 cubes in the tray. You have 5 waiting slots and two nest holes.

  • White: 78 tiles → cubes of 51, 19, 8
  • Violet: 75 tiles → cubes of 52, 23
  • Dark: 75 tiles → cubes of 51, 24
  • Red: 75 tiles → cubes of 36, 32, 7
  • Aqua: 39 tiles → cubes of 39

⚠️ 1 hidden “?” cube in the tray.

Spoiler: what they hide

Red 7

Step-by-Step Solution

This loading order was computed from the web level layout with a reachability-first strategy: always feed the ants colors they can actually reach, and never let all 5 slots fill with blocked colors. Tap hidden “?” cubes only when you have slot room to absorb a surprise color.

Load the cubes in this order, letting the ants work between picks. Unless noted, a cube's tiles are fully reachable when you send it.

  1. Send the Red 36 cube.
  2. Send the Dark 24 cube.
  3. Send the Violet 23 cube.
  4. Send the White 19 cube.
  5. Send the White 8 cube.
  6. Send the Red 7 cube.
  7. Send the Violet 52 cube. Only ~29 of its 52 tiles are open at this point — park it in a slot and let the surrounding colors clear the rest of the way.
  8. Send the Dark 51 cube. Only ~30 of its 51 tiles are open at this point — park it in a slot and let the surrounding colors clear the rest of the way.
  9. Send the White 51 cube. Only ~29 of its 51 tiles are open at this point — park it in a slot and let the surrounding colors clear the rest of the way.
  10. Send the Red 32 cube. Only ~23 of its 32 tiles are open at this point — park it in a slot and let the surrounding colors clear the rest of the way.
  11. Send the Aqua 39 cube. Only ~20 of its 39 tiles are open at this point — park it in a slot and let the surrounding colors clear the rest of the way.

Finish without boosters for 3 stars and bonus coins. If the board jams anyway, a Shuffle or Vacuum booster is the cheapest way out.

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