Colony Flow Level 647 Answer Key, Walkthrough & Solution
Level 647 Video Walkthrough
Watch the full clear first, then use the written checkpoints below for each move. Want to practice first? Play Colony Flow free in your browser ↗
Level-specific solution
Colony Flow Level 647: orange cat riding a green surfboard
Opening move: Start chipping away at the Hungry Door. Final move: Launch the final sweep to clear the board.
Board identity
orange cat riding a green surfboard
The recorded palette is orange, brown, green, purple, cyan. Use the screenshot to confirm the placement of these colors before starting the first move.
Step-by-step solution
Ordered moves for the orange cat riding a green surfboard
Start chipping away at the Hungry Door
Attack the massive chocolate block with green ants
Send the connected pink and cyan blocks
Bring in the white block to dig deeper into the chevron
Send more pink and cyan to break the bottom layers
Send another wave of connected green and dark blue blocks
Grab the yellow key and unlock the tray
Destroy the Hungry Door completely
Obliterate the remaining Chocolate block
Clear the main purple and dark blue segments
Reveal the hidden boxes and clean up the stragglers
Launch the final sweep to clear the board
Second-source check
Opening and finish confirmed separately
Opening: Start chipping away at the Hungry Door. Finish: Launch the final sweep to clear the board. Its 12board-specific moves are listed above; the picture name and palette come from the other reference page.
Sources reviewed: primary level guide and independent cross-check.

📋 Written practice guide (web version)board preview, color breakdown & loading order for the playable web level
Board Preview
What You're Up Against
Level 647 paints Penguin with 142 tiles across 4 colors, split into 5 cubes in the tray. You have 5 waiting slots and two nest holes.
- White: 82 tiles → cubes of 46, 36
- Navy: 48 tiles → cubes of 48
- Jade: 8 tiles → cubes of 8
- Teal: 4 tiles → cubes of 4
Step-by-Step Solution
This loading order was computed from the web level layout with a reachability-first strategy: always feed the ants colors they can actually reach, and never let all 5 slots fill with blocked colors.
Load the cubes in this order, letting the ants work between picks. Unless noted, a cube's tiles are fully reachable when you send it.
- Send the White 36 cube.
- Send the Jade 8 cube.
- Send the White 46 cube. Only ~32 of its 46 tiles are open at this point — park it in a slot and let the surrounding colors clear the rest of the way.
- Send the Teal 4 cube.
- Send the Navy 48 cube. Only ~20 of its 48 tiles are open at this point — park it in a slot and let the surrounding colors clear the rest of the way.
Finish without boosters for 3 stars and bonus coins. If the board jams anyway, a Shuffle or Vacuum booster is the cheapest way out.