Colony Flow Level 990 Answer Key, Walkthrough & Solution

Super Hard

Level 990 Video Walkthrough

Watch the full clear first, then use the written checkpoints below for each move. Want to practice first? Play Colony Flow free in your browser โ†—

Level-specific solution

Colony Flow Level 990: the board shown in the Level 990 video

Opening move: Clear the bottom background and the red fruit to open the center. Final move: Finish the final outlines and stray pieces to win the level.

Board identity

the board shown in the Level 990 video

Use the Level 990 screenshot and video above to confirm this exact layout before following the moves.

Step-by-step solution

Ordered moves for the the board shown in the Level 990 video

  1. Verified move 1

    Clear the bottom background and the red fruit to open the center

  2. Verified move 2

    Clear the white body of the cat to create maneuvering room

  3. Verified move 3

    Reveal the hidden box and attack the thick green background

  4. Verified move 4

    Manage the connected boxes carefully to clear the cat ears

  5. Verified move 5

    Move through the inner details of the ears without jamming the tray

  6. Verified move 6

    Finish the final outlines and stray pieces to win the level

Sources reviewed: primary level guide.

Colony Flow Level 990 Screenshot
Colony Flow Level 990: the board shown in the Level 990 video reference.
๐Ÿ“‹ Written practice guide (web version)board preview, color breakdown & loading order for the playable web level

Board Preview

What You're Up Against

Level 990 paints Star with 124 tiles across 3 colors, split into 4 cubes in the tray. You have 5 waiting slots and two nest holes.

  • Blue: 74 tiles โ†’ cubes of 54, 20
  • White: 34 tiles โ†’ cubes of 34
  • Forest: 16 tiles โ†’ cubes of 16

Step-by-Step Solution

This loading order was computed from the web level layout with a reachability-first strategy: always feed the ants colors they can actually reach, and never let all 5 slots fill with blocked colors.

Load the cubes in this order, letting the ants work between picks. Unless noted, a cube's tiles are fully reachable when you send it.

  1. Send the Blue 20 cube.
  2. Send the White 34 cube. Only ~32 of its 34 tiles are open at this point โ€” park it in a slot and let the surrounding colors clear the rest of the way.
  3. Send the Blue 54 cube. Only ~36 of its 54 tiles are open at this point โ€” park it in a slot and let the surrounding colors clear the rest of the way.
  4. Send the Forest 16 cube. Only ~12 of its 16 tiles are open at this point โ€” park it in a slot and let the surrounding colors clear the rest of the way.

Finish without boosters for 3 stars and bonus coins. If the board jams anyway, a Shuffle or Vacuum booster is the cheapest way out.

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