Colony Flow Level 113 Answer Key, Walkthrough & Solution
Level 113 Video Walkthrough
Watch the full clear first, then use the written checkpoints below for each move. Want to practice first? Play Colony Flow free in your browser โ
Level-specific solution
Colony Flow Level 113: corgi with boba drink chocolate and key
Opening move: Flood the board with light green ants to attack the massive background. Final move: Clear the final dark grey outline to win the level.
Board identity
corgi with boba drink chocolate and key
The recorded palette is light green, orange, white, dark gray, red, light blue, pink, brown. Use the screenshot to confirm the placement of these colors before starting the first move.
Step-by-step solution
Ordered moves for the corgi with boba drink chocolate and key
Flood the board with light green ants to attack the massive background
Queue up the red and light blue blocks while the green clears
Introduce the dark grey and brown blocks to target the outline
Break through the chocolate block covering the drink cup
Clear the exposed boba cup and the red bow
Guide the orange ants to collect the golden key
Finish the white fur and manage the remaining small blocks
Clear the final dark grey outline to win the level
Second-source check
Opening and finish confirmed separately
Opening: Flood the board with light green ants to attack the massive background. Finish: Clear the final dark grey outline to win the level. Its 8board-specific moves are listed above; the picture name and palette come from the other reference page.
Sources reviewed: primary level guide and independent cross-check.

๐ Written practice guide (web version)board preview, color breakdown & loading order for the playable web level
Board Preview
What You're Up Against
Level 113 paints Ice Cream with 132 tiles across 4 colors, split into 4 cubes in the tray. You have 5 waiting slots and two nest holes.
- Aqua: 54 tiles โ cubes of 54
- Navy: 52 tiles โ cubes of 52
- Violet: 20 tiles โ cubes of 20
- Yellow: 6 tiles โ cubes of 6
Step-by-Step Solution
This loading order was computed from the web level layout with a reachability-first strategy: always feed the ants colors they can actually reach, and never let all 5 slots fill with blocked colors.
Load the cubes in this order, letting the ants work between picks. Unless noted, a cube's tiles are fully reachable when you send it.
- Send the Aqua 54 cube. Only ~19 of its 54 tiles are open at this point โ park it in a slot and let the surrounding colors clear the rest of the way.
- Send the Navy 52 cube. Only ~15 of its 52 tiles are open at this point โ park it in a slot and let the surrounding colors clear the rest of the way.
- Send the Violet 20 cube. Only ~18 of its 20 tiles are open at this point โ park it in a slot and let the surrounding colors clear the rest of the way.
- Send the Yellow 6 cube. Only ~5 of its 6 tiles are open at this point โ park it in a slot and let the surrounding colors clear the rest of the way.
Finish without boosters for 3 stars and bonus coins. If the board jams anyway, a Shuffle or Vacuum booster is the cheapest way out.