Colony Flow Level 214 Answer Key, Walkthrough & Solution
Level 214 Video Walkthrough
Watch the full clear first, then use the written checkpoints below for each move. Want to practice first? Play Colony Flow free in your browser ↗
Level-specific solution
Colony Flow Level 214: small cottage with a red gabled roof
Opening move: Clear the outer background and break the lower borders. Final move: Sweep up the final disconnected picture tiles.
Board identity
small cottage with a red gabled roof
The recorded palette is red, orange, yellow, brown, green. Use the screenshot to confirm the placement of these colors before starting the first move.
Step-by-step solution
Ordered moves for the small cottage with a red gabled roof
Clear the outer background and break the lower borders
Eat the inside of the bottom wrapped candy
Attack the swirls of the large lollipop
Breach the top wrapped candy outline
Consume the top wrapped candy interior
Finish the center of the large lollipop
Sweep up the final disconnected picture tiles
Second-source check
Opening and finish confirmed separately
Opening: Clear the outer background and break the lower borders. Finish: Sweep up the final disconnected picture tiles. Its 7board-specific moves are listed above; the picture name and palette come from the other reference page.
Sources reviewed: primary level guide and independent cross-check.

📋 Written practice guide (web version)board preview, color breakdown & loading order for the playable web level
Board Preview
What You're Up Against
Level 214 paints Moon with 484 tiles across 4 colors, split into 14 cubes in the tray. You have 5 waiting slots and two nest holes.
- Coral: 355 tiles → cubes of 51, 50, 48, 47, 47, 34, 33, 26, 19
- Cream: 104 tiles → cubes of 46, 38, 20
- Pink: 13 tiles → cubes of 13
- Navy: 12 tiles → cubes of 12
⚠️ 2 hidden “?” cubes in the tray.
Spoiler: what they hide
Cream 46, Pink 13
🔒 1 locked cube — free the cube above them before they can be picked.
Step-by-Step Solution
This loading order was computed from the web level layout with a reachability-first strategy: always feed the ants colors they can actually reach, and never let all 5 slots fill with blocked colors. Tap hidden “?” cubes only when you have slot room to absorb a surprise color.
Load the cubes in this order, letting the ants work between picks. Unless noted, a cube's tiles are fully reachable when you send it.
- Send the Coral 51 cube.
- Send the Coral 50 cube.
- Send the Coral 48 cube.
- Send the Coral 47 cube.
- Send the Coral 47 cube.
- Send the Coral 34 cube.
- Send the Coral 26 cube.
- Send the Cream 20 cube.
- Send the Coral 19 cube.
- Send the Cream 46 cube. Only ~27 of its 46 tiles are open at this point — park it in a slot and let the surrounding colors clear the rest of the way.
- Send the Cream 38 cube. Only ~18 of its 38 tiles are open at this point — park it in a slot and let the surrounding colors clear the rest of the way.
- Send the Coral 33 cube. Only ~17 of its 33 tiles are open at this point — park it in a slot and let the surrounding colors clear the rest of the way.
- Send the Navy 12 cube.
- Send the Pink 13 cube. Only ~11 of its 13 tiles are open at this point — park it in a slot and let the surrounding colors clear the rest of the way.
Finish without boosters for 3 stars and bonus coins. If the board jams anyway, a Shuffle or Vacuum booster is the cheapest way out.