Colony Flow Level 39 Answer Key, Walkthrough & Solution

Easy

Level 39 Video Walkthrough

Watch the full clear first, then use the written checkpoints below for each move. Want to practice first? Play Colony Flow free in your browser โ†—

Level-specific solution

Colony Flow Level 39: pink and white flower with hidden center

Opening move: Open the bottom edge of the flower. Final move: Mop up the final scattered pixels.

yellowblackpinkwhitegreenred

Board identity

pink and white flower with hidden center

The recorded palette is yellow, black, pink, white, green, red. Use the screenshot to confirm the placement of these colors before starting the first move.

Step-by-step solution

Ordered moves for the pink and white flower with hidden center

  1. Open the bottom edge of the flower

  2. Breach the dark black outline

  3. Clear the lower red and pink inner petals

  4. Sweep the large yellow background area

  5. Attack the green leaves on the corners

  6. Clear the top outline and upper petals

  7. Unlock and clear the Hidden Food center

  8. Mop up the final scattered pixels

Second-source check

Opening and finish confirmed separately

Opening: Open the bottom edge of the flower. Finish: Mop up the final scattered pixels. Its 8board-specific moves are listed above; the picture name and palette come from the other reference page.

Sources reviewed: primary level guide and independent cross-check.

Colony Flow Level 39 Screenshot
Colony Flow Level 39: pink and white flower with hidden center reference.
๐Ÿ“‹ Written practice guide (web version)board preview, color breakdown & loading order for the playable web level

Board Preview

What You're Up Against

Level 39 paints Rocket with 93 tiles across 5 colors, split into 8 cubes in the tray. You have 5 waiting slots and two nest holes.

  • Aqua: 29 tiles โ†’ cubes of 18, 11
  • Coral: 26 tiles โ†’ cubes of 14, 12
  • Blue: 19 tiles โ†’ cubes of 10, 9
  • Navy: 12 tiles โ†’ cubes of 12
  • Sand: 7 tiles โ†’ cubes of 7

Step-by-Step Solution

This loading order was computed from the web level layout with a reachability-first strategy: always feed the ants colors they can actually reach, and never let all 5 slots fill with blocked colors.

Load the cubes in this order, letting the ants work between picks. Unless noted, a cube's tiles are fully reachable when you send it.

  1. Send the Coral 14 cube.
  2. Send the Coral 12 cube.
  3. Send the Aqua 18 cube.
  4. Send the Blue 10 cube.
  5. Send the Aqua 11 cube. Only ~9 of its 11 tiles are open at this point โ€” park it in a slot and let the surrounding colors clear the rest of the way.
  6. Send the Navy 12 cube. Only ~10 of its 12 tiles are open at this point โ€” park it in a slot and let the surrounding colors clear the rest of the way.
  7. Send the Blue 9 cube. Only ~7 of its 9 tiles are open at this point โ€” park it in a slot and let the surrounding colors clear the rest of the way.
  8. Send the Sand 7 cube. Only ~6 of its 7 tiles are open at this point โ€” park it in a slot and let the surrounding colors clear the rest of the way.

Finish without boosters for 3 stars and bonus coins. If the board jams anyway, a Shuffle or Vacuum booster is the cheapest way out.

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