Colony Flow Level 139 Answer Key, Walkthrough & Solution

Easy

Level 139 Video Walkthrough

Watch the full clear first, then use the written checkpoints below for each move. Want to practice first? Play Colony Flow free in your browser โ†—

Level-specific solution

Colony Flow Level 139: yellow cat with mountain keys and hidden boxes

Opening move: Move the outer edge colors to open initial pathways. Final move: Finish the remaining grass and cat details.

light greendark greencyanyelloworangedark purplebrown

Board identity

yellow cat with mountain keys and hidden boxes

The recorded palette is light green, dark green, cyan, yellow, orange, dark purple, brown. Use the screenshot to confirm the placement of these colors before starting the first move.

Step-by-step solution

Ordered moves for the yellow cat with mountain keys and hidden boxes

  1. Move the outer edge colors to open initial pathways

  2. Clear the grass to reach the yellow cat body

  3. Collect the keys to free the locked tray block

  4. Consume the dark purple mountain on the left side

  5. Reveal the hidden boxes safely with open paths

  6. Send the unlocked cyan block to clear the sky

  7. Finish the remaining grass and cat details

Second-source check

Opening and finish confirmed separately

Opening: Move the outer edge colors to open initial pathways. Finish: Finish the remaining grass and cat details. Its 7board-specific moves are listed above; the picture name and palette come from the other reference page.

Sources reviewed: primary level guide and independent cross-check.

Colony Flow Level 139 Screenshot
Colony Flow Level 139: yellow cat with mountain keys and hidden boxes reference.
๐Ÿ“‹ Written practice guide (web version)board preview, color breakdown & loading order for the playable web level

Board Preview

What You're Up Against

Level 139 paints Fish with 146 tiles across 4 colors, split into 6 cubes in the tray. You have 5 waiting slots and two nest holes.

  • Cream: 84 tiles โ†’ cubes of 33, 31, 20
  • Cyan: 48 tiles โ†’ cubes of 48
  • Orange: 7 tiles โ†’ cubes of 7
  • Blue: 7 tiles โ†’ cubes of 7

โš ๏ธ 1 hidden โ€œ?โ€ cube in the tray.

Spoiler: what they hide

Blue 7

Step-by-Step Solution

This loading order was computed from the web level layout with a reachability-first strategy: always feed the ants colors they can actually reach, and never let all 5 slots fill with blocked colors. Tap hidden โ€œ?โ€ cubes only when you have slot room to absorb a surprise color.

Load the cubes in this order, letting the ants work between picks. Unless noted, a cube's tiles are fully reachable when you send it.

  1. Send the Cream 20 cube.
  2. Send the Cyan 48 cube. Only ~20 of its 48 tiles are open at this point โ€” park it in a slot and let the surrounding colors clear the rest of the way.
  3. Send the Cream 33 cube. Only ~26 of its 33 tiles are open at this point โ€” park it in a slot and let the surrounding colors clear the rest of the way.
  4. Send the Cream 31 cube. Only ~16 of its 31 tiles are open at this point โ€” park it in a slot and let the surrounding colors clear the rest of the way.
  5. Send the Orange 7 cube.
  6. Send the Blue 7 cube. Only ~6 of its 7 tiles are open at this point โ€” park it in a slot and let the surrounding colors clear the rest of the way.

Finish without boosters for 3 stars and bonus coins. If the board jams anyway, a Shuffle or Vacuum booster is the cheapest way out.

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