Colony Flow Level 1158 Answer Key, Walkthrough & Solution

Easy

Video reference only

Written steps are being source-checked

No sufficiently specific written reference is available for Level 1158 yet, so this page does not turn repeated strategy advice into a supposed solution. It will not invent a color order or reuse the separate browser practice level.

Colony Flow Level 1158 Screenshot
Colony Flow Level 1158: web practice board reference.
No dedicated video exists for level 1158 yet — use the board image and ordered written guide above, or check the full playlist for nearby levels.
📋 Written practice guide (web version)board preview, color breakdown & loading order for the playable web level

Board Preview

What You're Up Against

Level 1158 paints Citrus with 325 tiles across 5 colors, split into 11 cubes in the tray. You have 5 waiting slots and two nest holes.

  • Red: 136 tiles → cubes of 49, 41, 30, 16
  • Violet: 84 tiles → cubes of 43, 41
  • Green: 80 tiles → cubes of 34, 31, 15
  • Black: 20 tiles → cubes of 20
  • Sand: 5 tiles → cubes of 5

⚠️ 1 hidden “?” cube in the tray.

Spoiler: what they hide

Sand 5

Step-by-Step Solution

This loading order was computed from the web level layout with a reachability-first strategy: always feed the ants colors they can actually reach, and never let all 5 slots fill with blocked colors. Tap hidden “?” cubes only when you have slot room to absorb a surprise color.

Load the cubes in this order, letting the ants work between picks. Unless noted, a cube's tiles are fully reachable when you send it.

  1. Send the Violet 43 cube.
  2. Send the Green 15 cube.
  3. Send the Violet 41 cube. Only ~35 of its 41 tiles are open at this point — park it in a slot and let the surrounding colors clear the rest of the way.
  4. Send the Green 34 cube.
  5. Send the Red 16 cube.
  6. Send the Red 41 cube. Only ~24 of its 41 tiles are open at this point — park it in a slot and let the surrounding colors clear the rest of the way.
  7. Send the Green 31 cube. Only ~22 of its 31 tiles are open at this point — park it in a slot and let the surrounding colors clear the rest of the way.
  8. Send the Red 30 cube.
  9. Send the Red 49 cube. Only ~24 of its 49 tiles are open at this point — park it in a slot and let the surrounding colors clear the rest of the way.
  10. Send the Black 20 cube. Only ~16 of its 20 tiles are open at this point — park it in a slot and let the surrounding colors clear the rest of the way.
  11. Send the Sand 5 cube. Only ~4 of its 5 tiles are open at this point — park it in a slot and let the surrounding colors clear the rest of the way.

Finish without boosters for 3 stars and bonus coins. If the board jams anyway, a Shuffle or Vacuum booster is the cheapest way out.

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