Colony Flow Level 840 Answer Key, Walkthrough & Solution
Level 840 Video Walkthrough
Watch the full clear first, then use the written checkpoints below for each move. Want to practice first? Play Colony Flow free in your browser ↗
Level-specific solution
Colony Flow Level 840: the board shown in the Level 840 video
Opening move: Open the left side background to create a safe starting path. Final move: Remove the scattered leftover pixels and stars.
Board identity
the board shown in the Level 840 video
Use the Level 840 screenshot and video above to confirm this exact layout before following the moves.
Step-by-step solution
Ordered moves for the the board shown in the Level 840 video
Verified move 1
Open the left side background to create a safe starting path
Verified move 2
Begin clearing the white ghost body from the bottom corner
Verified move 3
Select the first set of connected boxes to reach the headphones
Verified move 4
Clear the right side of the ghost outline
Verified move 5
Start dismantling the wooden stage floor
Verified move 6
Send the second set of connected boxes for the remaining headphones
Verified move 7
Clear the rest of the ghost outline and the facial features
Verified move 8
Unlock the cyan block by collecting the hidden key
Verified move 9
Launch a massive sweep of the upper sky background
Verified move 10
Remove the scattered leftover pixels and stars
Sources reviewed: primary level guide.

📋 Written practice guide (web version)board preview, color breakdown & loading order for the playable web level
Board Preview
What You're Up Against
Level 840 paints Gift with 236 tiles across 4 colors, split into 9 cubes in the tray. You have 5 waiting slots and two nest holes.
- Sand: 130 tiles → cubes of 42, 38, 20, 19, 11
- Jade: 42 tiles → cubes of 42
- Red: 38 tiles → cubes of 38
- Orange: 26 tiles → cubes of 20, 6
⚠️ 1 hidden “?” cube in the tray.
Spoiler: what they hide
Sand 11
Step-by-Step Solution
This loading order was computed from the web level layout with a reachability-first strategy: always feed the ants colors they can actually reach, and never let all 5 slots fill with blocked colors. Tap hidden “?” cubes only when you have slot room to absorb a surprise color.
Load the cubes in this order, letting the ants work between picks. Unless noted, a cube's tiles are fully reachable when you send it.
- Send the Sand 20 cube.
- Send the Sand 19 cube.
- Send the Sand 11 cube.
- Send the Orange 6 cube.
- Send the Sand 38 cube. Only ~28 of its 38 tiles are open at this point — park it in a slot and let the surrounding colors clear the rest of the way.
- Send the Jade 42 cube. Only ~24 of its 42 tiles are open at this point — park it in a slot and let the surrounding colors clear the rest of the way.
- Send the Sand 42 cube. Only ~25 of its 42 tiles are open at this point — park it in a slot and let the surrounding colors clear the rest of the way.
- Send the Red 38 cube. Only ~25 of its 38 tiles are open at this point — park it in a slot and let the surrounding colors clear the rest of the way.
- Send the Orange 20 cube. Only ~16 of its 20 tiles are open at this point — park it in a slot and let the surrounding colors clear the rest of the way.
Finish without boosters for 3 stars and bonus coins. If the board jams anyway, a Shuffle or Vacuum booster is the cheapest way out.