Colony Flow Level 511 Answer Key, Walkthrough & Solution

Easy

Level 511 Video Walkthrough

Watch the full clear first, then use the written checkpoints below for each move. Want to practice first? Play Colony Flow free in your browser ↗

Level-specific solution

Colony Flow Level 511: red crab wearing an oversized cowboy hat

Opening move: Open the bottom cyan border to expose the lower crab legs. Final move: Finish the final remaining background and scattered tiles.

redbrowncreambluewhite

Board identity

red crab wearing an oversized cowboy hat

The recorded palette is red, brown, cream, blue, white. Use the screenshot to confirm the placement of these colors before starting the first move.

Step-by-step solution

Ordered moves for the red crab wearing an oversized cowboy hat

  1. Open the bottom cyan border to expose the lower crab legs

  2. Clear the outer white claws and wear down the lower body

  3. Attack the beige face and dark eyes in the center

  4. Break into the bottom rim of the cowboy hat

  5. Send ants up the side avenues to eat the upper sky

  6. Clear the top crown and orange band of the hat

  7. Finish the final remaining background and scattered tiles

Second-source check

Opening and finish confirmed separately

Opening: Open the bottom cyan border to expose the lower crab legs. Finish: Finish the final remaining background and scattered tiles. Its 7board-specific moves are listed above; the picture name and palette come from the other reference page.

Sources reviewed: primary level guide and independent cross-check.

Colony Flow Level 511 Screenshot
Colony Flow Level 511: red crab wearing an oversized cowboy hat reference.
📋 Written practice guide (web version)board preview, color breakdown & loading order for the playable web level

Board Preview

What You're Up Against

Level 511 paints Moon with 484 tiles across 4 colors, split into 15 cubes in the tray. You have 5 waiting slots and two nest holes.

  • Purple: 355 tiles → cubes of 50, 48, 45, 44, 43, 39, 35, 31, 20
  • Black: 104 tiles → cubes of 41, 28, 28, 7
  • Orange: 13 tiles → cubes of 13
  • Forest: 12 tiles → cubes of 12

⚠️ 2 hidden “?” cubes in the tray.

Spoiler: what they hide

Black 7, Orange 13

🔒 1 locked cube — free the cube above them before they can be picked.

Step-by-Step Solution

This loading order was computed from the web level layout with a reachability-first strategy: always feed the ants colors they can actually reach, and never let all 5 slots fill with blocked colors. Tap hidden “?” cubes only when you have slot room to absorb a surprise color.

Load the cubes in this order, letting the ants work between picks. Unless noted, a cube's tiles are fully reachable when you send it.

  1. Send the Purple 50 cube.
  2. Send the Purple 48 cube.
  3. Send the Purple 45 cube.
  4. Send the Purple 44 cube.
  5. Send the Purple 43 cube.
  6. Send the Purple 39 cube.
  7. Send the Purple 20 cube.
  8. Send the Black 7 cube.
  9. Send the Purple 35 cube. Only ~27 of its 35 tiles are open at this point — park it in a slot and let the surrounding colors clear the rest of the way.
  10. Send the Black 28 cube. Only ~25 of its 28 tiles are open at this point — park it in a slot and let the surrounding colors clear the rest of the way.
  11. Send the Black 41 cube. Only ~23 of its 41 tiles are open at this point — park it in a slot and let the surrounding colors clear the rest of the way.
  12. Send the Purple 31 cube. Only ~21 of its 31 tiles are open at this point — park it in a slot and let the surrounding colors clear the rest of the way.
  13. Send the Black 28 cube. Only ~14 of its 28 tiles are open at this point — park it in a slot and let the surrounding colors clear the rest of the way.
  14. Send the Forest 12 cube.
  15. Send the Orange 13 cube. Only ~11 of its 13 tiles are open at this point — park it in a slot and let the surrounding colors clear the rest of the way.

Finish without boosters for 3 stars and bonus coins. If the board jams anyway, a Shuffle or Vacuum booster is the cheapest way out.

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