Colony Flow Level 470 Answer Key, Walkthrough & Solution
Level 470 Video Walkthrough
Watch the full clear first, then use the written checkpoints below for each move. Want to practice first? Play Colony Flow free in your browser ↗
Level-specific solution
Colony Flow Level 470: white-robed chef raising a broad kitchen cleaver
Opening move: Move the connected dark purple blocks to attack the outer background. Final move: let the final ants clear the board and swarm the edges.
Board identity
white-robed chef raising a broad kitchen cleaver
The recorded palette is white, cream, green, brown, black. Use the screenshot to confirm the placement of these colors before starting the first move.
Step-by-step solution
Ordered moves for the white-robed chef raising a broad kitchen cleaver
Move the connected dark purple blocks to attack the outer background
feed more dark purple blocks into the slots as the background count drops
bring up white blocks to start clearing the clothing and arms
clear the lower sections to reveal the skin tone tiles and the hidden box
Move the green blocks to dismantle the hidden box and the headset
Move the red and light blue blocks to finish the small details
let the final ants clear the board and swarm the edges
Second-source check
Opening and finish confirmed separately
Opening: Move the connected dark purple blocks to attack the outer background. Finish: let the final ants clear the board and swarm the edges. Its 7board-specific moves are listed above; the picture name and palette come from the other reference page.
Sources reviewed: primary level guide and independent cross-check.

📋 Written practice guide (web version)board preview, color breakdown & loading order for the playable web level
Board Preview
What You're Up Against
Level 470 paints Mushroom with 170 tiles across 4 colors, split into 7 cubes in the tray. You have 5 waiting slots and two nest holes.
- Indigo: 76 tiles → cubes of 54, 22
- Pink: 38 tiles → cubes of 38
- Aqua: 32 tiles → cubes of 29, 3
- Yellow: 24 tiles → cubes of 19, 5
⚠️ 1 hidden “?” cube in the tray.
Spoiler: what they hide
Aqua 3
Step-by-Step Solution
This loading order was computed from the web level layout with a reachability-first strategy: always feed the ants colors they can actually reach, and never let all 5 slots fill with blocked colors. Tap hidden “?” cubes only when you have slot room to absorb a surprise color.
Load the cubes in this order, letting the ants work between picks. Unless noted, a cube's tiles are fully reachable when you send it.
- Send the Indigo 22 cube.
- Send the Aqua 3 cube.
- Send the Aqua 29 cube. Only ~22 of its 29 tiles are open at this point — park it in a slot and let the surrounding colors clear the rest of the way.
- Send the Indigo 54 cube. Only ~22 of its 54 tiles are open at this point — park it in a slot and let the surrounding colors clear the rest of the way.
- Send the Yellow 5 cube.
- Send the Pink 38 cube. Only ~19 of its 38 tiles are open at this point — park it in a slot and let the surrounding colors clear the rest of the way.
- Send the Yellow 19 cube. Only ~16 of its 19 tiles are open at this point — park it in a slot and let the surrounding colors clear the rest of the way.
Finish without boosters for 3 stars and bonus coins. If the board jams anyway, a Shuffle or Vacuum booster is the cheapest way out.