Colony Flow Level 566 Answer Key, Walkthrough & Solution

Easy

Level 566 Video Walkthrough

Watch the full clear first, then use the written checkpoints below for each move. Want to practice first? Play Colony Flow free in your browser โ†—

Level-specific solution

Colony Flow Level 566: red squirrel with a towering curled white tail

Opening move: Start the bottom edge and drop the first connected boxes. Final move: Remove the isolated pixels and finish the board.

redwhitepinkbrownblue

Board identity

red squirrel with a towering curled white tail

The recorded palette is red, white, pink, brown, blue. Use the screenshot to confirm the placement of these colors before starting the first move.

Step-by-step solution

Ordered moves for the red squirrel with a towering curled white tail

  1. Start the bottom edge and drop the first connected boxes

  2. Carve a path through the right side to reach the keys

  3. Collect the keys to unlock the hidden tray blocks

  4. Send the heavy cyan blocks to sweep the background

  5. Manage the remaining connected boxes on the left side

  6. Clear the top left corner and finalize the face

  7. Remove the isolated pixels and finish the board

Second-source check

Opening and finish confirmed separately

Opening: Start the bottom edge and drop the first connected boxes. Finish: Remove the isolated pixels and finish the board. Its 7board-specific moves are listed above; the picture name and palette come from the other reference page.

Sources reviewed: primary level guide and independent cross-check.

Colony Flow Level 566 Screenshot
Colony Flow Level 566: red squirrel with a towering curled white tail reference.
๐Ÿ“‹ Written practice guide (web version)board preview, color breakdown & loading order for the playable web level

Board Preview

What You're Up Against

Level 566 paints Flower with 124 tiles across 4 colors, split into 5 cubes in the tray. You have 5 waiting slots and two nest holes.

  • Black: 69 tiles โ†’ cubes of 41, 28
  • Brown: 21 tiles โ†’ cubes of 21
  • Orange: 20 tiles โ†’ cubes of 20
  • Dark: 14 tiles โ†’ cubes of 14

Step-by-Step Solution

This loading order was computed from the web level layout with a reachability-first strategy: always feed the ants colors they can actually reach, and never let all 5 slots fill with blocked colors.

Load the cubes in this order, letting the ants work between picks. Unless noted, a cube's tiles are fully reachable when you send it.

  1. Send the Black 28 cube.
  2. Send the Black 41 cube. Only ~23 of its 41 tiles are open at this point โ€” park it in a slot and let the surrounding colors clear the rest of the way.
  3. Send the Dark 14 cube.
  4. Send the Orange 20 cube.
  5. Send the Brown 21 cube. Only ~12 of its 21 tiles are open at this point โ€” park it in a slot and let the surrounding colors clear the rest of the way.

Finish without boosters for 3 stars and bonus coins. If the board jams anyway, a Shuffle or Vacuum booster is the cheapest way out.

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