Colony Flow Level 654 Answer Key, Walkthrough & Solution
Level 654 Video Walkthrough
Watch the full clear first, then use the written checkpoints below for each move. Want to practice first? Play Colony Flow free in your browser ↗
Level-specific solution
Colony Flow Level 654: white unicorn with a rainbow mane
Opening move: Clear the initial dark blue background to make room. Final move: Remove the final water splashes and finish the board.
Board identity
white unicorn with a rainbow mane
The recorded palette is white, cyan, green, yellow, red, purple. Use the screenshot to confirm the placement of these colors before starting the first move.
Step-by-step solution
Ordered moves for the white unicorn with a rainbow mane
Clear the initial dark blue background to make room
Launch a massive assault on the bottom right Hungry Door
Begin exposing the light blue and green dolphin belly
Manage your first set of Connected Boxes carefully
Shatter the bottom right Hungry Door completely
Shift your attention to the top left Hungry Door
Navigate the white and green connected blocks
Break the top left door to reveal the hidden dolphin eye
Remove the final water splashes and finish the board
Second-source check
Opening and finish confirmed separately
Opening: Clear the initial dark blue background to make room. Finish: Remove the final water splashes and finish the board. Its 9board-specific moves are listed above; the picture name and palette come from the other reference page.
Sources reviewed: primary level guide and independent cross-check.

📋 Written practice guide (web version)board preview, color breakdown & loading order for the playable web level
Board Preview
What You're Up Against
Level 654 paints Robot with 182 tiles across 4 colors, split into 8 cubes in the tray. You have 5 waiting slots and two nest holes.
- White: 72 tiles → cubes of 25, 24, 20, 3
- Navy: 70 tiles → cubes of 36, 34
- Brown: 22 tiles → cubes of 22
- Coral: 18 tiles → cubes of 18
⚠️ 1 hidden “?” cube in the tray.
Spoiler: what they hide
White 3
Step-by-Step Solution
This loading order was computed from the web level layout with a reachability-first strategy: always feed the ants colors they can actually reach, and never let all 5 slots fill with blocked colors. Tap hidden “?” cubes only when you have slot room to absorb a surprise color.
Load the cubes in this order, letting the ants work between picks. Unless noted, a cube's tiles are fully reachable when you send it.
- Send the White 25 cube.
- Send the White 24 cube.
- Send the White 3 cube.
- Send the Navy 36 cube. Only ~22 of its 36 tiles are open at this point — park it in a slot and let the surrounding colors clear the rest of the way.
- Send the Navy 34 cube. Only ~19 of its 34 tiles are open at this point — park it in a slot and let the surrounding colors clear the rest of the way.
- Send the White 20 cube. Only ~18 of its 20 tiles are open at this point — park it in a slot and let the surrounding colors clear the rest of the way.
- Send the Brown 22 cube. Only ~14 of its 22 tiles are open at this point — park it in a slot and let the surrounding colors clear the rest of the way.
- Send the Coral 18 cube. Only ~16 of its 18 tiles are open at this point — park it in a slot and let the surrounding colors clear the rest of the way.
Finish without boosters for 3 stars and bonus coins. If the board jams anyway, a Shuffle or Vacuum booster is the cheapest way out.