Colony Flow Level 1050 Answer Key, Walkthrough & Solution

Super Hard

Level 1050 Video Walkthrough

Watch the full clear first, then use the written checkpoints below for each move. Want to practice first? Play Colony Flow free in your browser ↗

Level-specific solution

Colony Flow Level 1050: the board shown in the Level 1050 video

Opening move: Move the massive cyan blocks to carve out the outer borders of the picture. Final move: Flood the empty board with purple ants to secure the victory.

Board identity

the board shown in the Level 1050 video

Use the Level 1050 screenshot and video above to confirm this exact layout before following the moves.

Step-by-step solution

Ordered moves for the the board shown in the Level 1050 video

  1. Verified move 1

    Move the massive cyan blocks to carve out the outer borders of the picture

  2. Verified move 2

    Expose the magenta landscape before handling the connected boxes

  3. Verified move 3

    Send out the first wave of magenta ants to break down the linked blocks

  4. Verified move 4

    Clear the main cyan body of the central sea creature

  5. Verified move 5

    Send the white ants to consume the clouds and scattered highlights

  6. Verified move 6

    Eliminate the isolated green pixels to prevent a late stage trap

  7. Verified move 7

    Drain the final magenta and white areas to isolate the background

  8. Verified move 8

    Flood the empty board with purple ants to secure the victory

Sources reviewed: primary level guide.

Colony Flow Level 1050 Screenshot
Colony Flow Level 1050: the board shown in the Level 1050 video reference.
📋 Written practice guide (web version)board preview, color breakdown & loading order for the playable web level

Board Preview

What You're Up Against

Level 1050 paints Robot with 182 tiles across 4 colors, split into 7 cubes in the tray. You have 5 waiting slots and two nest holes.

  • Dark: 72 tiles → cubes of 41, 19, 12
  • Violet: 70 tiles → cubes of 45, 25
  • Magenta: 22 tiles → cubes of 22
  • Indigo: 18 tiles → cubes of 18

⚠️ 1 hidden “?” cube in the tray.

Spoiler: what they hide

Dark 12

Step-by-Step Solution

This loading order was computed from the web level layout with a reachability-first strategy: always feed the ants colors they can actually reach, and never let all 5 slots fill with blocked colors. Tap hidden “?” cubes only when you have slot room to absorb a surprise color.

Load the cubes in this order, letting the ants work between picks. Unless noted, a cube's tiles are fully reachable when you send it.

  1. Send the Dark 19 cube.
  2. Send the Dark 12 cube.
  3. Send the Dark 41 cube. Only ~23 of its 41 tiles are open at this point — park it in a slot and let the surrounding colors clear the rest of the way.
  4. Send the Violet 25 cube.
  5. Send the Violet 45 cube. Only ~21 of its 45 tiles are open at this point — park it in a slot and let the surrounding colors clear the rest of the way.
  6. Send the Magenta 22 cube. Only ~14 of its 22 tiles are open at this point — park it in a slot and let the surrounding colors clear the rest of the way.
  7. Send the Indigo 18 cube. Only ~16 of its 18 tiles are open at this point — park it in a slot and let the surrounding colors clear the rest of the way.

Finish without boosters for 3 stars and bonus coins. If the board jams anyway, a Shuffle or Vacuum booster is the cheapest way out.

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