Colony Flow Level 534 Answer Key, Walkthrough & Solution
Level 534 Video Walkthrough
Watch the full clear first, then use the written checkpoints below for each move. Want to practice first? Play Colony Flow free in your browser โ
Level-specific solution
Colony Flow Level 534: green tropical fish with an orange face
Opening move: Start by clearing the dark outline near the fish tail. Final move: Flood the board with light blue blocks to finish the water background.
Board identity
green tropical fish with an orange face
The recorded palette is green, orange, yellow, blue, black. Use the screenshot to confirm the placement of these colors before starting the first move.
Step-by-step solution
Ordered moves for the green tropical fish with an orange face
Start by clearing the dark outline near the fish tail
Queue light blue blocks to clear the water around the back
Attack the red tiles making up the fish tail
Next, stripping the dark outline under the belly
Peel away the green and yellow upper fin area
Clear the orange body and the remaining face details
Flood the board with light blue blocks to finish the water background
Second-source check
Opening and finish confirmed separately
Opening: Start by clearing the dark outline near the fish tail. Finish: Flood the board with light blue blocks to finish the water background. Its 7board-specific moves are listed above; the picture name and palette come from the other reference page.
Sources reviewed: primary level guide and independent cross-check.

๐ Written practice guide (web version)board preview, color breakdown & loading order for the playable web level
Board Preview
What You're Up Against
Level 534 paints Rocket with 141 tiles across 5 colors, split into 7 cubes in the tray. You have 5 waiting slots and two nest holes.
- Cyan: 52 tiles โ cubes of 37, 15
- White: 34 tiles โ cubes of 24, 10
- Dark: 28 tiles โ cubes of 28
- Forest: 18 tiles โ cubes of 18
- Brown: 9 tiles โ cubes of 9
โ ๏ธ 1 hidden โ?โ cube in the tray.
Spoiler: what they hide
Forest 18
Step-by-Step Solution
This loading order was computed from the web level layout with a reachability-first strategy: always feed the ants colors they can actually reach, and never let all 5 slots fill with blocked colors. Tap hidden โ?โ cubes only when you have slot room to absorb a surprise color.
Load the cubes in this order, letting the ants work between picks. Unless noted, a cube's tiles are fully reachable when you send it.
- Send the Cyan 15 cube.
- Send the White 10 cube.
- Send the Cyan 37 cube. Only ~17 of its 37 tiles are open at this point โ park it in a slot and let the surrounding colors clear the rest of the way.
- Send the White 24 cube. Only ~20 of its 24 tiles are open at this point โ park it in a slot and let the surrounding colors clear the rest of the way.
- Send the Dark 28 cube. Only ~14 of its 28 tiles are open at this point โ park it in a slot and let the surrounding colors clear the rest of the way.
- Send the Forest 18 cube. Only ~10 of its 18 tiles are open at this point โ park it in a slot and let the surrounding colors clear the rest of the way.
- Send the Brown 9 cube. Only ~8 of its 9 tiles are open at this point โ park it in a slot and let the surrounding colors clear the rest of the way.
Finish without boosters for 3 stars and bonus coins. If the board jams anyway, a Shuffle or Vacuum booster is the cheapest way out.