Colony Flow Level 70 Answer Key, Walkthrough & Solution

Super Hard

Level 70 Video Walkthrough

Watch the full clear first, then use the written checkpoints below for each move. Want to practice first? Play Colony Flow free in your browser ↗

Level-specific solution

Colony Flow Level 70: frog under red mushroom hat and starry sky

Opening move: Open the board by pulling the massive light blue blocks to clear the sky. Final move: Remove the final scattered pixels to win the level.

light blueyellowredwhitegreendark blue

Board identity

frog under red mushroom hat and starry sky

The recorded palette is light blue, yellow, red, white, green, dark blue. Use the screenshot to confirm the placement of these colors before starting the first move.

Step-by-step solution

Ordered moves for the frog under red mushroom hat and starry sky

  1. Open the board by pulling the massive light blue blocks to clear the sky

  2. Clear the yellow stars and the red mushroom hat to keep the ants busy

  3. Work through the connected blocks in your tray with extreme patience

  4. Peel away the red hat to expose the hidden white spots underneath

  5. Finish the smaller right side mushroom to balance the ant flow

  6. Clear the dark blue frog outline to open the inner body

  7. Clear the remaining light blue sky at the top of the board

  8. Swarm the green frog body with your remaining blocks

  9. Remove the final scattered pixels to win the level

Second-source check

Opening and finish confirmed separately

Opening: Open the board by pulling the massive light blue blocks to clear the sky. Finish: Remove the final scattered pixels to win the level. Its 9board-specific moves are listed above; the picture name and palette come from the other reference page.

Sources reviewed: primary level guide and independent cross-check.

Colony Flow Level 70 Screenshot
Colony Flow Level 70: frog under red mushroom hat and starry sky reference.
📋 Written practice guide (web version)board preview, color breakdown & loading order for the playable web level

Board Preview

What You're Up Against

Level 70 paints Castle with 355 tiles across 6 colors, split into 14 cubes in the tray. You have 5 waiting slots and two nest holes.

  • White: 125 tiles → cubes of 37, 32, 29, 14, 13
  • Jade: 90 tiles → cubes of 34, 32, 24
  • Cream: 54 tiles → cubes of 20, 17, 17
  • Dark: 38 tiles → cubes of 38
  • Purple: 36 tiles → cubes of 36
  • Yellow: 12 tiles → cubes of 12

⚠️ 2 hidden “?” cubes in the tray.

Spoiler: what they hide

Purple 36, Yellow 12

🔒 1 locked cube — free the cube above them before they can be picked.

Step-by-Step Solution

This loading order was computed from the web level layout with a reachability-first strategy: always feed the ants colors they can actually reach, and never let all 5 slots fill with blocked colors. Tap hidden “?” cubes only when you have slot room to absorb a surprise color.

Load the cubes in this order, letting the ants work between picks. Unless noted, a cube's tiles are fully reachable when you send it.

  1. Send the Jade 24 cube. Only ~22 of its 24 tiles are open at this point — park it in a slot and let the surrounding colors clear the rest of the way.
  2. Send the Purple 36 cube. Only ~20 of its 36 tiles are open at this point — park it in a slot and let the surrounding colors clear the rest of the way.
  3. Send the Jade 32 cube. Only ~20 of its 32 tiles are open at this point — park it in a slot and let the surrounding colors clear the rest of the way.
  4. Send the White 13 cube.
  5. Send the White 14 cube.
  6. Send the White 32 cube. Only ~16 of its 32 tiles are open at this point — park it in a slot and let the surrounding colors clear the rest of the way.
  7. Send the Cream 20 cube.
  8. Send the Cream 17 cube.
  9. Send the White 29 cube. Only ~21 of its 29 tiles are open at this point — park it in a slot and let the surrounding colors clear the rest of the way.
  10. Send the Cream 17 cube.
  11. Send the Jade 34 cube. Only ~18 of its 34 tiles are open at this point — park it in a slot and let the surrounding colors clear the rest of the way.
  12. Send the Dark 38 cube. Only ~18 of its 38 tiles are open at this point — park it in a slot and let the surrounding colors clear the rest of the way.
  13. Send the White 37 cube. Only ~21 of its 37 tiles are open at this point — park it in a slot and let the surrounding colors clear the rest of the way.
  14. Send the Yellow 12 cube. Only ~10 of its 12 tiles are open at this point — park it in a slot and let the surrounding colors clear the rest of the way.

Finish without boosters for 3 stars and bonus coins. If the board jams anyway, a Shuffle or Vacuum booster is the cheapest way out.

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