Colony Flow Level 260 Answer Key, Walkthrough & Solution

Hard

Level 260 Video Walkthrough

Watch the full clear first, then use the written checkpoints below for each move. Want to practice first? Play Colony Flow free in your browser โ†—

Level-specific solution

Colony Flow Level 260: green antennaed alien against a starry circle

Opening move: Open the dark blue background on the right side. Final move: Remove the final remaining scattered tiles.

greenpinkpurpleblueyellow

Board identity

green antennaed alien against a starry circle

The recorded palette is green, pink, purple, blue, yellow. Use the screenshot to confirm the placement of these colors before starting the first move.

Step-by-step solution

Ordered moves for the green antennaed alien against a starry circle

  1. Open the dark blue background on the right side

  2. Clear the purple sections at the top of the board

  3. Attack the massive green alien body

  4. Remove the pink background tiles on the left

  5. Erase the light blue stars scattered around the alien

  6. Clear the black outline around the creature

  7. Clear the yellow accents near the bottom

  8. Remove the final remaining scattered tiles

Second-source check

Opening and finish confirmed separately

Opening: Open the dark blue background on the right side. Finish: Remove the final remaining scattered tiles. Its 8board-specific moves are listed above; the picture name and palette come from the other reference page.

Sources reviewed: primary level guide and independent cross-check.

Colony Flow Level 260 Screenshot
Colony Flow Level 260: green antennaed alien against a starry circle reference.
๐Ÿ“‹ Written practice guide (web version)board preview, color breakdown & loading order for the playable web level

Board Preview

What You're Up Against

Level 260 paints Turtle with 117 tiles across 4 colors, split into 5 cubes in the tray. You have 5 waiting slots and two nest holes.

  • Coral: 52 tiles โ†’ cubes of 41, 11
  • Jade: 28 tiles โ†’ cubes of 28
  • Navy: 19 tiles โ†’ cubes of 19
  • Red: 18 tiles โ†’ cubes of 18

Step-by-Step Solution

This loading order was computed from the web level layout with a reachability-first strategy: always feed the ants colors they can actually reach, and never let all 5 slots fill with blocked colors.

Load the cubes in this order, letting the ants work between picks. Unless noted, a cube's tiles are fully reachable when you send it.

  1. Send the Coral 11 cube.
  2. Send the Coral 41 cube. Only ~19 of its 41 tiles are open at this point โ€” park it in a slot and let the surrounding colors clear the rest of the way.
  3. Send the Navy 19 cube. Only ~15 of its 19 tiles are open at this point โ€” park it in a slot and let the surrounding colors clear the rest of the way.
  4. Send the Jade 28 cube. Only ~14 of its 28 tiles are open at this point โ€” park it in a slot and let the surrounding colors clear the rest of the way.
  5. Send the Red 18 cube. Only ~12 of its 18 tiles are open at this point โ€” park it in a slot and let the surrounding colors clear the rest of the way.

Finish without boosters for 3 stars and bonus coins. If the board jams anyway, a Shuffle or Vacuum booster is the cheapest way out.

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